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Editing Quake BSP Format
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[version] [lumpdef1] [... ][lumpdefN] [lumpA] [lumpB] [...] | [version] [lumpdef1] [... ][lumpdefN] [lumpA] [lumpB] [...] | ||
− | Due to limitations of the BSP29 format, many modern [[ | + | Due to limitations of the BSP29 format, many modern [[engine]]s lifted some of the limits introducing new format. The commonly supported formats are BSP2 and its variant, Remake Quake's BSP2 format (a.k.a. 2PSB or BSP2RMQ). It is important to note however that the set of data stored in a file does not change between BSP2 and BSP2. This means that each have the same set of lump definitions but data format may be different. |
Lumps affected by the BSP2 format are Edges, Faces, Leafs, Nodes, Marksurfaces and Clipnodes. Furthermore: | Lumps affected by the BSP2 format are Edges, Faces, Leafs, Nodes, Marksurfaces and Clipnodes. Furthermore: |