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Editing Quake Map Format

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The Quake .map Format is a plain text file which contains definitions of [[Brush|brushes]] and [[Entity|entities]] to be used by [[QBSP]] and its related compiling tools to create a [[Quake_BSP_Format|.bsp file]] used by Quake as levels. They are generally created by [[Mapping_tools#General_Purpose_Editors|level editing software]].
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The Quake .map Format is a plain text file which contains definitions of [[Brush|brushes]] and [[Entity|entities]] to be used by [[QBSP]] and it's related compiling tools to create a [[Quake_BSP_Format|.bsp file]] used by Quake as levels. They are generally created by [[Mapping_tools#General_Purpose_Editors|level editing software]].
  
 
=A simple map=
 
=A simple map=
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An [[Entity|entity]] is simply defined by its classname, its origin, and its various [[Entity_guide|keys]]. An entity may also contain a brush, if it's of a type which uses a brush. An example of this is the worldspawn entity seen in our simple map, which contains a brush.
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An [[Entity|entity]] is simply defined by it's classname, it's origin, and it's various [[Entity_guide|keys]]. An entity may also contain a brush, if it's of a type which uses a brush. An example of this is the worldspawn entity seen in our simple map, which contains a brush.
  
 
==Brush definition==
 
==Brush definition==

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