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| '''Rottweilers''' are vicious dogs that use their sharp teeth to try to rip you apart. Beware - they can leap short distances to do extra damage. For killing them, just use your [[Shotgun]] or [[Double-Barrelled Shotgun]]. | | '''Rottweilers''' are vicious dogs that use their sharp teeth to try to rip you apart. Beware - they can leap short distances to do extra damage. For killing them, just use your [[Shotgun]] or [[Double-Barrelled Shotgun]]. |
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− | ==Tactics==
| + | {{Monsters}} |
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− | <br>
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− | <br>
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− | {{Infobox_entity | |
− | | classname = monster_dog
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− | | commonname = [[Rotweiller]]
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− | | type = point
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− | | class = [[Monster (entity class)|monster]]
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− | | dimensions = 64 x 64 x 64
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− | | quakec = [[dog.qc]]
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− | | precaches =
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− | progs/h_dog.mdl<br>
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− | progs/dog.mdl<br>
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− | dog/dattack1.wav<br>
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− | dog/ddeath.wav<br>
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− | dog/dpain1.wav<br>
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− | dog/dsight.wav<br>
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− | dog/idle.wav
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− | }}
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− | ==Entity information==
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− | '''monster_dog''' is the [[Entity|entity]] for placing '''Rotweillers''' in a level.
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− | ===Usage===
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− | ===Attributes===
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− | ====Keys====
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− | {| class="wikitable" width="100%"
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− | |-
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− | | ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Rotweiller. When triggered, the Rotweiller will wake up if inactive.
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− | |-
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− | | ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Rotweiller dies.
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− | |-
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− | | ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Rotweiller dies.
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− | |}
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− | ====Spawnflags====
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− | The monster_dog entity supports the following [[Entity#Spawnflags|spawnflags]]:
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− | {| class="wikitable" width="100%"
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− | ! width="50" | Flag
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− | ! width="150" | Common Name
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− | ! Description
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− | |-
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− | | 1
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− | | Ambush
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− | | The Rotweiller will not wake up from seeing other monsters wake up or hearing sounds.
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− | |}
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− | It also supports the standard spawnflags for difficulty and deathmatch presence.
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− | {{Template:Mode_spawnflags
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− | | entity = The Rotweiller
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− | }} | |
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− | ===Definitions===
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− | ====FGD Definition====
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− | This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
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− | <pre>
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− | @PointClass base(Monster) size(-32 -32 -24, 32 32 40) model(":progs/enforcer.mdl")
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− | = monster_dog : "Rotweiller" []
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− | </pre>
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− | ====DEF Definition====
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− | This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
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− | <pre>
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− | /*QUAKED monster_dog (1 0 0) (-32 -32 -24) (32 32 40) Ambush
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− | */
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− | </pre>
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− | [[Category:Quake entities]][[Category:Monsters]]
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