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| {{Infobox Monster | | {{Infobox Monster |
− | | name = Rottweiler | + | |monstername=Rottweiler |
− | | image = monster_quake_rottweiler.png | + | |entityname=monster_dog |
− | | manualtext = Bad, bad doggie! Play dead! - blam! blam! - yipe! Good dog! | + | |monsterhealth=25 |
− | | health = 25
| + | |monstermelee=Bite |
− | | gibthresh = -35 | + | |monstermissile=Leap |
− | | attacks = Bite, leap
| + | |movetype= |
− | | drop = nothing | + | |monsterspeed= |
− | | 1stappearance = [[e1m1]] | + | |monsterclass= |
− | | gameversion = Shareware | |
− | | deathmessage = Player was mauled by a Rottweiler | |
| }} | | }} |
| | | |
− | '''Rottweilers''' are vicious dogs that use their sharp teeth to try to rip you apart. Beware - they can leap short distances to do extra damage. For killing them, just use your [[Shotgun]] or [[Double-Barrelled Shotgun]].
| + | [[Image:dog.gif|left]] |
| | | |
− | ==Tactics==
| + | Rottweilers are vicious dogs that use their sharp teeth to try to rip you apart. Beware - they can leap short distances to do extra damage. For killing them, just use your [[Shotgun]] or [[Double-Barrelled Shotgun]]. |
| + | *'''Best Weapons:''' Shotgun |
| + | *'''Worst Weapons:''' Rocket Launcher |
| | | |
| + | ''"Bad, bad doggie! Play dead! - blam! blam! - yipe! Good dog!"'' |
| | | |
− | <br>
| + | ==See Also== |
− | <br>
| + | * [[Monsters]] |
− | | |
− | {{Infobox_entity
| |
− | | classname = monster_dog
| |
− | | commonname = [[Rotweiller]]
| |
− | | type = point
| |
− | | class = [[Monster (entity class)|monster]]
| |
− | | dimensions = 64 x 64 x 64
| |
− | | quakec = [[dog.qc]]
| |
− | | precaches =
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− | progs/h_dog.mdl<br>
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− | progs/dog.mdl<br>
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− | dog/dattack1.wav<br>
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− | dog/ddeath.wav<br>
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− | dog/dpain1.wav<br>
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− | dog/dsight.wav<br>
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− | dog/idle.wav
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− | }}
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− | | |
− | ==Entity information==
| |
− | | |
− | '''monster_dog''' is the [[Entity|entity]] for placing '''Rotweillers''' in a level.
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− | | |
− | ===Usage===
| |
− | | |
− | | |
− | ===Attributes===
| |
− | | |
− | ====Keys====
| |
− | {| class="wikitable" width="100%"
| |
− | |-
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− | | ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Rotweiller. When triggered, the Rotweiller will wake up if inactive.
| |
− | |-
| |
− | | ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Rotweiller dies.
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− | |-
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− | | ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Rotweiller dies.
| |
− | |}
| |
− | | |
− | ====Spawnflags====
| |
− | The monster_dog entity supports the following [[Entity#Spawnflags|spawnflags]]:
| |
− | {| class="wikitable" width="100%"
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− | ! width="50" | Flag
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− | ! width="150" | Common Name
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− | ! Description
| |
− | |-
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− | | 1
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− | | Ambush
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− | | The Rotweiller will not wake up from seeing other monsters wake up or hearing sounds.
| |
− | |}
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− | | |
− | It also supports the standard spawnflags for difficulty and deathmatch presence.
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− | {{Template:Mode_spawnflags
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− | | entity = The Rotweiller
| |
− | }}
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− | | |
− | ===Definitions===
| |
− | | |
− | ====FGD Definition====
| |
− | This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
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− | <pre>
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− | @PointClass base(Monster) size(-32 -32 -24, 32 32 40) model(":progs/enforcer.mdl")
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− | = monster_dog : "Rotweiller" []
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− | </pre>
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− | | |
− | ====DEF Definition====
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− | This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
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− | <pre>
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− | /*QUAKED monster_dog (1 0 0) (-32 -32 -24) (32 32 40) Ambush
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− | */ | |
− | </pre>
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− | | |
− | [[Category:Quake entities]][[Category:Monsters]]
| |