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{{Infobox Monster
 
{{Infobox Monster
| name = Rottweiler
+
|monstername=Rottweiler
| image = monster_quake_rottweiler.png
+
|entityname=monster_dog
| manualtext = Bad, bad doggie! Play dead! - blam! blam! - yipe! Good dog!
+
|monsterhealth=25
| health = 25
+
|monstermelee=Bite
| gibthresh = -35
+
|monstermissile=Leap
| attacks = Bite, leap
+
|movetype=
| drop = nothing
+
|monsterspeed=
| 1stappearance = [[e1m1]]
+
|monsterclass=
| gameversion = Shareware
 
| deathmessage = Player was mauled by a Rottweiler
 
 
}}
 
}}
  
'''Rottweilers''' are vicious dogs that use their sharp teeth to try to rip you apart. Beware - they can leap short distances to do extra damage. For killing them, just use your [[Shotgun]] or [[Double-Barrelled Shotgun]].
+
[[Image:dog.gif|left]]
  
==Tactics==
+
Rottweilers are vicious dogs that use their sharp teeth to try to rip you apart. Beware - they can leap short distances to do extra damage. For killing them, just use your [[Shotgun]] or [[Double-Barrelled Shotgun]].
 +
*'''Best Weapons:''' Shotgun
 +
*'''Worst Weapons:''' Rocket Launcher
  
 +
''"Bad, bad doggie! Play dead! - blam! blam! - yipe! Good dog!"''
  
<br>
+
==See Also==
<br>
+
* [[Monsters]]
 
 
{{Infobox_entity
 
| classname = monster_dog
 
| commonname = [[Rotweiller]]
 
| type = point
 
| class = [[Monster (entity class)|monster]]
 
| dimensions = 64 x 64 x 64
 
| quakec = [[dog.qc]]
 
| precaches =
 
progs/h_dog.mdl<br>
 
progs/dog.mdl<br>
 
dog/dattack1.wav<br>
 
dog/ddeath.wav<br>
 
dog/dpain1.wav<br>
 
dog/dsight.wav<br>
 
dog/idle.wav
 
}}
 
 
 
==Entity information==
 
 
 
'''monster_dog''' is the [[Entity|entity]] for placing '''Rotweillers''' in a level.
 
 
 
===Usage===
 
 
 
 
 
===Attributes===
 
 
 
====Keys====
 
{| class="wikitable" width="100%"
 
|-
 
| ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Rotweiller. When triggered, the Rotweiller will wake up if inactive.
 
|-
 
| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Rotweiller dies.
 
|-
 
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Rotweiller dies.
 
|}
 
 
 
====Spawnflags====
 
The monster_dog entity supports the following [[Entity#Spawnflags|spawnflags]]:
 
{| class="wikitable" width="100%"
 
! width="50" | Flag
 
! width="150" | Common Name
 
! Description
 
|-
 
| 1
 
| Ambush
 
| The Rotweiller will not wake up from seeing other monsters wake up or hearing sounds.
 
|}
 
 
 
It also supports the standard spawnflags for difficulty and deathmatch presence.
 
{{Template:Mode_spawnflags
 
| entity = The Rotweiller
 
}}
 
 
 
===Definitions===
 
 
 
====FGD Definition====
 
This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
 
<pre>
 
@PointClass base(Monster) size(-32 -32 -24, 32 32 40) model(":progs/enforcer.mdl")
 
    = monster_dog : "Rotweiller" []
 
</pre>
 
 
 
====DEF Definition====
 
This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
 
<pre>
 
/*QUAKED monster_dog (1 0 0) (-32 -32 -24) (32 32 40) Ambush
 
*/
 
</pre>
 
 
 
[[Category:Quake entities]][[Category:Monsters]]
 

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