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Editing Skybox Support

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===Loading from Worldspawn===
 
===Loading from Worldspawn===
  
This is possible to '''automatically''' load all of your favorite skies, assuming that you have all of them in the "id1/gfx/env" directory or folder or in a pak or pk3 file(s), '''automatically''', without having to '''manually''' issue the "loadsky" command every time you either start a new map, level or episode, by using the "worldspawn" QuakeC function '''if''' you have '''both''' the QuakeC (QC in short) source code of the Quake game that you want to play '''and''' a working QuakeC compiler that can compile for you the QuakeC source code of the Quake game that you want to play and produce a valid "progs.dat" file that you should then place it inside the "id1" directory or folder.
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This is possible to '''automatically''' load all of your favorite skies, assuming that you have all of them in the "id1/gfx/env" directory or folder or in a pak or pk3 file(s), '''automatically''', without having to '''manually''' issue the "loadsky" command every time you either start a new map, level or episode, by using the "worldspawn" QuakeC function '''if''' you have '''both''' the QuakeC (QC in short) source code of the Quake game that you want to play '''and''' a working QuakeC compiler that can compile for you the source QuakeC code and produce a valid "progs.dat" file that you should then place it inside the "id1" directory or folder.
  
 
Assuming that all of the above is true then:  
 
Assuming that all of the above is true then:  

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