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Editing Skybox Support
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Assuming that all of the above is true then: | Assuming that all of the above is true then: | ||
− | In the "worldspawn" QuakeC function, that is usually defined in the "world.qc" file, issue the "loadsky" command of your favorite Quake client or engine that you use by using the "localcmd" C function, that is usually defined in the "defs.qc" file, without forgetting the line feed suffix "\n" | + | In the "worldspawn" QuakeC function, that is usually defined in the "world.qc" file, issue the "loadsky" command of your favorite Quake client or engine that you use by using the "localcmd" C function, that is usually defined in the "defs.qc" file, without forgetting the line feed suffix "\n" of course! |
localcmd is a C function of every Quake client and engine written in the C programming language and this function can be used in QuakeC without having to mess up with the C source code of your favorite Quake client/engine that you chose to use to play any Quake game. | localcmd is a C function of every Quake client and engine written in the C programming language and this function can be used in QuakeC without having to mess up with the C source code of your favorite Quake client/engine that you chose to use to play any Quake game. |