Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Editing Skybox Support

From Quake Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 46: Line 46:
 
stuffcmd is also usually defined in the "defs.qc" file like localcmd, it is also every Quake client and engine function written in the C programming language like localcmd and it is also can be used in QuakeC like localcmd.
 
stuffcmd is also usually defined in the "defs.qc" file like localcmd, it is also every Quake client and engine function written in the C programming language like localcmd and it is also can be used in QuakeC like localcmd.
  
But both '''luckily''' and '''fortunately''' the "loadsky" command has nothing to do with the player entity that you are controlling in the game with both your keyboard and mouse and this means that the "loadsky" command can be automatically issued with the "localcmd" function and this is both an excellent and wonderful fact because the "localcmd" function is both much simpler and easier than the "stuffcmd" function since the "localcmd" function does not require a player entity as a first parameter unlike the "stuffcmd" function which does require!
+
But both '''luckily''' and '''fortunately''' the "loadsky" command has nothing to do with the player entity that you are controlling in the game with both your keyboard and mouse and this means that the "loadsky" command can be automatically issued with the "localcmd" function and this is both an excellent and wonderful fact because the "localcmd" function is both much simpler and easier than the "stuffcmd" function since the "localcmd" function does not require a player entity as a parameter unlike stuffcmd which does require!
  
 
'''For example''' if you want to always see a blue sky no matter what map, level, episode and skill you play then make sure that you have all the six images files of a blue skybox in the "id1/gfx/env" directory or folder or in a pak or pk3 file(s) and then in the "worldspawn" QuakeC function, that is usually defined in the "world.qc" file, somewhere just insert/inject the following line of code:
 
'''For example''' if you want to always see a blue sky no matter what map, level, episode and skill you play then make sure that you have all the six images files of a blue skybox in the "id1/gfx/env" directory or folder or in a pak or pk3 file(s) and then in the "worldspawn" QuakeC function, that is usually defined in the "world.qc" file, somewhere just insert/inject the following line of code:

Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)