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Editing Skybox Support

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So if you really go for this option and you are about to and going to edit a bsp file, which was created by a wad and map compiler, with your favorite hexadecimal editor then don't forget to '''first''' backup your bsp file by copying it into a backup directory/folder and if you will do any mistake and as a result the modified bsp file is ruined and unplayable anymore then instead of trying to fix it just delete the ruined and unplayable bsp file and then use copy your backup bsp file and try again.
 
So if you really go for this option and you are about to and going to edit a bsp file, which was created by a wad and map compiler, with your favorite hexadecimal editor then don't forget to '''first''' backup your bsp file by copying it into a backup directory/folder and if you will do any mistake and as a result the modified bsp file is ruined and unplayable anymore then instead of trying to fix it just delete the ruined and unplayable bsp file and then use copy your backup bsp file and try again.
  
Repeat this process as many times as needed until you find out what has to be done and what not and you have successfully achieved your purpose.
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Repeat this process as many times as need until you find out what has to be done and what not and you have successfully achieved your purpose.
  
 
This option is indeed and obviously a lot of trial and error until you find out what bytes you should modify and what bytes should remain unchanged and indeed you will have to spend a lot of time until you find it!
 
This option is indeed and obviously a lot of trial and error until you find out what bytes you should modify and what bytes should remain unchanged and indeed you will have to spend a lot of time until you find it!

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