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Editing Skybox Support

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A skybox is loaded using either the "loadsky" console command or directly from the BSP file (by specifying a skybox name in the worldspawn entry).
 
A skybox is loaded using either the "loadsky" console command or directly from the BSP file (by specifying a skybox name in the worldspawn entry).
 
Skybox can also be loaded from an ent file but to do that the ent file has to contain the following text:
 
 
{
 
"classname" "worldspawn"
 
"sky" "foo"
 
}
 
 
Probably that there should be more lines between the braces, but these two lines are a must.
 
 
Call this file "foo.ent" and make sure that this file is in the game directory that is always id1 unless the "-game" command argument is specified.
 
 
When you will play "foo.bsp" look up and you will see the "foo" sky (assuming that you have all the six images files of it in "id1/gfx/env" or "id1/env".
 
  
 
===The "loadsky" Command===
 
===The "loadsky" Command===

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