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From Quake Wiki
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- 14:05, 10 August 2023 (diff | hist) . . (+28) . . m vectoangles (→Return) (current)
- 14:48, 4 August 2023 (diff | hist) . . (+3,160) . . Gameplay tips (current)
- 01:58, 4 August 2023 (diff | hist) . . (-8) . . m Gameplay tips (→Resources)
- 01:53, 4 August 2023 (diff | hist) . . (+2) . . m Gameplay tips (→Resources)
- 01:45, 4 August 2023 (diff | hist) . . (+1,923) . . Gameplay tips (→Resource Management)
- 01:23, 4 August 2023 (diff | hist) . . (+3,766) . . Gameplay tips (→Weapons and Combat)
- 19:54, 2 August 2023 (diff | hist) . . (-25) . . m QuakeC tips (current)
- 19:54, 2 August 2023 (diff | hist) . . (+12,007) . . N QuakeC Good Practices (Created page with "This page is meant to act as a general guide for best practices to QuakeC and is not fully comprehensive. This guide will assume the latest version of FTEQCC is being used as...") (current)
- 16:20, 2 August 2023 (diff | hist) . . (+25) . . m QuakeC tutorials (current)
- 16:19, 2 August 2023 (diff | hist) . . (+17,048) . . N Creating A Monster (Created page with "Creating a new monster may seem like a daunting task at first, but this tutorial will cover all of the basics and go in-depth on every step of doing so. This will not focus on...") (current)
- 13:45, 2 August 2023 (diff | hist) . . (-1) . . m ChangeYaw (→Usage) (current)
- 11:39, 2 August 2023 (diff | hist) . . (+36) . . m traceline (→Parameters) (current)
- 11:37, 2 August 2023 (diff | hist) . . (+35) . . m makevectors (→Usage) (current)
- 11:32, 2 August 2023 (diff | hist) . . (+486) . . List of builtin functions (current)
- 11:13, 2 August 2023 (diff | hist) . . (+22) . . m QuakeC Globals (→World Globals) (current)
- 11:12, 2 August 2023 (diff | hist) . . (+8) . . m QuakeC Globals (→Entity Globals)
- 11:08, 2 August 2023 (diff | hist) . . (+281) . . m Fields:Items (current)
- 11:05, 2 August 2023 (diff | hist) . . (+123) . . m QuakeC Fields (current)
- 10:44, 2 August 2023 (diff | hist) . . (+71) . . m QuakeC Globals
- 19:59, 1 August 2023 (diff | hist) . . (+683) . . N setspawnparms (Created page with "''void'' '''setspawnparms'''(''entity'' player) == Usage == Sets the '''parm*''' globals to the values stored in the passed player. Useful for when players respawn since by d...") (current)
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