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- 04:49, 11 April 2008 (diff | hist) . . (+62) . . N QCC (New page: QCC is a short generic term for any QuakeC compiler program...)
- 04:47, 11 April 2008 (diff | hist) . . (+10) . . QuakeC
- 04:45, 11 April 2008 (diff | hist) . . (+125) . . N Tei (New page: A very talented creator of all things quake coded! :-D ..He has created his own Quake engine along with many creative mods...)
- 04:43, 11 April 2008 (diff | hist) . . (+8) . . CODER4
- 04:42, 11 April 2008 (diff | hist) . . (+110) . . N CODER4 (New page: Tei's QuakeC editing tool he lovingly coded for himself and ended up sharing with the rest of the community...)
- 04:35, 11 April 2008 (diff | hist) . . (+2) . . Engines
- 04:34, 11 April 2008 (diff | hist) . . (+23) . . N Engines (New page: DarkPlaces FTEQW Makaqu)
- 04:32, 11 April 2008 (diff | hist) . . (+918) . . N trigger push (New page: This is the brush entity used to make the wind tunnels that push players around. Simply make a brush to cover the wind's area of influence (the area in which the player gets pushed if he/s...)
- 04:29, 11 April 2008 (diff | hist) . . (+231) . . N Entity (New page: Any object other than a solid wall brush used in maps. These include point entities such as lights, powerups, and player spawn points, as well as "brush entities", which are brushes conver...)
- 04:28, 11 April 2008 (diff | hist) . . (+4) . . trigger hurt
- 04:28, 11 April 2008 (diff | hist) . . (+373) . . N trigger hurt (New page: This brush entity will cause a given amount of damage to any player who touches it. It's invisible in Quake, so it's normally used for unconventional traps where there is no visible, physi...)
- 04:25, 11 April 2008 (diff | hist) . . (+4) . . info intermission
- 04:24, 11 April 2008 (diff | hist) . . (+517) . . N trigger changelevel (New page: This is the brush entity that allows the player to move from one map to the next. The sole keyvalue for this entity, "map", is simply the filename of the map to be started after the [[trig...)
- 04:22, 11 April 2008 (diff | hist) . . (+1,516) . . N info intermission (New page: This entity is used like a camera in Quake, shown only when you exit the level with a trigger_changelevel brush entity. This is the "intermission" you see, usually with a nice view of ...)
- 04:19, 11 April 2008 (diff | hist) . . (-3) . . info teleport destination
- 04:19, 11 April 2008 (diff | hist) . . (-2) . . info teleport destination
- 04:18, 11 April 2008 (diff | hist) . . (+1,014) . . N info teleport destination (New page: This entity is used in almost all levels, as destination points for trigger_teleport entities. You need to give this entity a "targetname" keyvalue to connect it with the trigger_tele...)
- 00:26, 4 November 2007 (diff | hist) . . (+19) . . N User talk:XaGe (New page: My talk... heh.. =p) (current)
- 06:05, 3 November 2007 (diff | hist) . . (-17) . . Worldcraft (→Worldcraft)
- 06:03, 3 November 2007 (diff | hist) . . (+554) . . N Worldcraft (New page: == Worldcraft == A graphical level editor for id Software's Quake, Quake2, and Hexen2 Worldcraft lets you make your own game maps quickly and easily. Worldcraft uses a technique called con...)
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