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  • vec = self.enemy.velocity; newmis.velocity = vec*300;
    12 KB (1,590 words) - 12:04, 29 March 2013
  • forward = vlen (self.velocity); self.velocity = '0 0 0';
    32 KB (3,955 words) - 12:11, 29 March 2013
  • targ.velocity = targ.velocity + dir*damage*8;
    6 KB (760 words) - 12:18, 29 March 2013
  • 17 KB (2,133 words) - 12:22, 29 March 2013
  • self.velocity = v_forward * 600 + '0 0 250'; if ( vlen(self.velocity) > 400 )
    10 KB (1,217 words) - 12:25, 29 March 2013
  • if ( vlen(self.velocity) > 300 ) self.velocity = v_forward * 300 + '0 0 200';
    9 KB (1,263 words) - 12:27, 29 March 2013
  • self.velocity = '0 0 0';
    17 KB (2,355 words) - 12:30, 29 March 2013
  • org = self.origin - 8*normalize(self.velocity); SpawnBlood (org, self.velocity*0.2, 15);
    11 KB (1,398 words) - 12:32, 29 March 2013
  • newmis.velocity = vec*300;
    18 KB (2,220 words) - 12:39, 29 March 2013
  • self.velocity = '0 0 0';
    28 KB (3,525 words) - 12:44, 29 March 2013
  • fireball.velocity = '0 0 1000'; newmis.velocity = self.movedir * 500;
    15 KB (1,782 words) - 12:50, 29 March 2013
  • self.velocity = '0 0 0'; if (self.velocity == '0 0 0')
    14 KB (1,857 words) - 13:11, 29 March 2013
  • bubble.velocity = '0 0 15'; new.velocity = VelocityForDamage (dm);
    17 KB (2,069 words) - 13:17, 29 March 2013
  • missile.velocity = dir * 400; self.velocity = dir * 350;
    8 KB (901 words) - 13:18, 29 March 2013
  • dir = en.origin - en.velocity*0.2;
    10 KB (1,278 words) - 13:20, 29 March 2013
  • calculate self.velocity and self.nextthink to reach dest from self.velocity = '0 0 0';
    6 KB (793 words) - 13:24, 29 March 2013
  • if ( vlen(self.velocity) > 400 ) self.velocity = v_forward * 600 + '0 0 200';
    7 KB (916 words) - 13:25, 29 March 2013
  • other.velocity = (v_forward * other.velocity_x) + (v_forward * other.velocity_y); other.velocity = v_forward * 300;
    14 KB (1,783 words) - 13:27, 29 March 2013
  • vel = normalize (self.velocity); missile.velocity = vel;
    25 KB (2,983 words) - 13:29, 29 March 2013
  • move = self.enemy.velocity; missile.velocity = vec * mspeed;
    11 KB (1,388 words) - 13:30, 29 March 2013

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