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  • | quakec = [[shambler.qc]]
    4 KB (568 words) - 18:25, 3 June 2023
  • ...iding in the ceiling of his house, the code for which can be found in boss.qc. Switches are located near both of the prongs, and at the center-end of the | quakec = [[boss.qc]]
    4 KB (694 words) - 17:07, 5 March 2020
  • | quakec = [[oldone.qc]]
    3 KB (371 words) - 17:55, 4 May 2013
  • An example of '''objerror''' being used is in doors.qc, where an objerror is called if it detects cross-linked doors. If it didn't
    313 bytes (49 words) - 20:49, 23 February 2008
  • Sets global skybox for the map for this client (can be stuffed to a client by QC), does not hurt much to repeatedly execute this command. In mods it is pref
    448 bytes (79 words) - 02:09, 25 March 2013
  • ...ing on sprites, any sprite with ! in its filename (both on disk and in the qc) will be lit rather than having forced EF_FULLBRIGHT (EF_FULLBRIGHT on the
    265 bytes (45 words) - 02:13, 25 March 2013
  • //float MOVETYPE_BOUNCEMISSILE = 11; // already in defs.qc
    255 bytes (35 words) - 02:14, 25 March 2013
  • ...s the same as set by setattachment (in the .tag_index field), allowing the qc to save a little cpu time by keeping the number around if it wishes (this c
    794 bytes (128 words) - 02:16, 25 March 2013
  • 561 bytes (78 words) - 02:09, 25 March 2013
  • Returns a vector of length < 1, much quicker version of this QC: do {v_x = random()*2-1;v_y = random()*2-1;v_z = random()*2-1;} while(vlen(
    231 bytes (35 words) - 02:16, 25 March 2013
  • are removed only when a QC function invoked by the engine returns, when the QC interpreter returns.
    877 bytes (141 words) - 02:18, 25 March 2013
  • Allows qc to modify the client's .netname, and automatically sends out any appropriat
    138 bytes (19 words) - 02:21, 25 March 2013
  • Allows qc to modify an entity before it is sent to each client, the function returns
    2 KB (309 words) - 02:21, 25 March 2013
  • Similar to the standard QC sound function, this function takes an origin instead of an entity and omit
    353 bytes (49 words) - 02:21, 25 March 2013
  • Engine-called QC prototypes: ...n entity on the server has no spawn function, and therefore has no defined QC behavior.
    362 bytes (55 words) - 02:21, 25 March 2013
  • Silly example modification #1 to W_FireRocket in weapons.qc: Silly example modification #2 to W_FireRocket in weapons.qc:
    1 KB (206 words) - 02:22, 25 March 2013
  • ...port of particle effect features from clientside QC [[EXT_CSQC]] to server QC, as these effects are potentially useful to all games even if they do not m
    874 bytes (133 words) - 02:22, 25 March 2013
  • ...0 90 0"), and "nextthink" "99999999" to make a rotating bmodel without any qc modifications, such entities will be solid in stock quake but will not rota
    708 bytes (106 words) - 02:23, 25 March 2013
  • Engine called QC functions (optional):
    675 bytes (101 words) - 02:23, 25 March 2013
  • //float Q3SURFACEFLAG_NODRAW = 128; // compiler hint (not important to qc) //float Q3SURFACEFLAG_HINT = 256; // compiler hint (not important to qc)
    4 KB (478 words) - 02:26, 25 March 2013

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