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  • * [https://www.quakewiki.net/quakesrc/47.html Adding a QC Menu by Jon Eriksson] * [https://www.quakewiki.net/quakesrc/50.html Adding a QC Menu (2nd Version) by Worm]
    14 KB (2,091 words) - 16:20, 2 August 2023
  • *Inside3D's QC Specs documentation: [http://www.insideqc.com/qcspecs/qc-menu.htm]
    538 bytes (69 words) - 01:35, 22 December 2017
  • ...all spots are full, this is fixed in QW engine but not NQ, can be fixed in QC)
    6 KB (1,084 words) - 22:34, 17 February 2022
  • 25 KB (2,513 words) - 07:28, 4 November 2022
  • 16 KB (1,737 words) - 11:32, 2 August 2023
  • All variables before the definition "void [[end_sys_globals]];" (in defs.qc) are system globals. If any are changed or added, the engine must be rebuil
    2 KB (208 words) - 23:31, 30 October 2007
  • All [[fields]] before the definition "void [[end_sys_fields]];" (in defs.qc) are system fields. If any are changed or added, the engine must be rebuilt
    3 KB (317 words) - 23:34, 30 October 2007
  • *pr_ - qc virtual machine (runs progs.dat) **_exec - qc executing
    6 KB (974 words) - 12:29, 25 July 2023
  • ...intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most modders.
    3 KB (361 words) - 07:20, 4 November 2022
  • | quakec = [[dog.qc]]
    2 KB (338 words) - 18:24, 4 May 2013
  • | quakec = [[soldier.qc]]
    5 KB (792 words) - 18:40, 4 May 2013
  • | quakec = [[enforcer.qc]]
    4 KB (597 words) - 11:50, 18 October 2017
  • | quakec = [[knight.qc]]
    3 KB (343 words) - 17:43, 4 May 2013
  • | quakec = [[hknight.qc]]
    4 KB (535 words) - 17:40, 4 May 2013
  • ...ke-Tools/blob/c0d1b91c74eb654365ac7755bc837e497caaca73/qcc/v101qc/monsters.qc#L212</ref>. This leads to players not being able to get a 100% monster kill | quakec = [[fish.qc]]
    4 KB (524 words) - 16:29, 1 January 2022
  • | quakec = [[zombie.qc]]
    4 KB (599 words) - 18:45, 11 September 2021
  • '''Scrags''' (''monster_wizard'' in the [[QC]] code) are the only flying monster in standard [[Quake]]. Their slime proj | quakec = [[wizard.qc]]
    3 KB (510 words) - 21:12, 6 May 2015
  • | quakec = [[ogre.qc]]
    4 KB (529 words) - 18:10, 4 May 2013
  • '''Fiends''' (also called ''demons'' in the [[QC]] code) appear almost small the way they position their bodies at rest, and | quakec = [[demon.qc]]
    3 KB (454 words) - 11:45, 18 October 2017
  • | quakec = [[shalrath.qc]]
    6 KB (1,010 words) - 18:35, 4 May 2013
  • | quakec = [[shambler.qc]]
    4 KB (568 words) - 18:25, 3 June 2023
  • ...iding in the ceiling of his house, the code for which can be found in boss.qc. Switches are located near both of the prongs, and at the center-end of the | quakec = [[boss.qc]]
    4 KB (694 words) - 17:07, 5 March 2020
  • | quakec = [[oldone.qc]]
    3 KB (371 words) - 17:55, 4 May 2013
  • An example of '''objerror''' being used is in doors.qc, where an objerror is called if it detects cross-linked doors. If it didn't
    313 bytes (49 words) - 20:49, 23 February 2008
  • Sets global skybox for the map for this client (can be stuffed to a client by QC), does not hurt much to repeatedly execute this command. In mods it is pref
    448 bytes (79 words) - 02:09, 25 March 2013
  • ...ing on sprites, any sprite with ! in its filename (both on disk and in the qc) will be lit rather than having forced EF_FULLBRIGHT (EF_FULLBRIGHT on the
    265 bytes (45 words) - 02:13, 25 March 2013
  • //float MOVETYPE_BOUNCEMISSILE = 11; // already in defs.qc
    255 bytes (35 words) - 02:14, 25 March 2013
  • ...s the same as set by setattachment (in the .tag_index field), allowing the qc to save a little cpu time by keeping the number around if it wishes (this c
    794 bytes (128 words) - 02:16, 25 March 2013
  • 561 bytes (78 words) - 02:09, 25 March 2013
  • Returns a vector of length < 1, much quicker version of this QC: do {v_x = random()*2-1;v_y = random()*2-1;v_z = random()*2-1;} while(vlen(
    231 bytes (35 words) - 02:16, 25 March 2013
  • are removed only when a QC function invoked by the engine returns, when the QC interpreter returns.
    877 bytes (141 words) - 02:18, 25 March 2013
  • Allows qc to modify the client's .netname, and automatically sends out any appropriat
    138 bytes (19 words) - 02:21, 25 March 2013
  • Allows qc to modify an entity before it is sent to each client, the function returns
    2 KB (309 words) - 02:21, 25 March 2013
  • Similar to the standard QC sound function, this function takes an origin instead of an entity and omit
    353 bytes (49 words) - 02:21, 25 March 2013
  • Engine-called QC prototypes: ...n entity on the server has no spawn function, and therefore has no defined QC behavior.
    362 bytes (55 words) - 02:21, 25 March 2013
  • Silly example modification #1 to W_FireRocket in weapons.qc: Silly example modification #2 to W_FireRocket in weapons.qc:
    1 KB (206 words) - 02:22, 25 March 2013
  • ...port of particle effect features from clientside QC [[EXT_CSQC]] to server QC, as these effects are potentially useful to all games even if they do not m
    874 bytes (133 words) - 02:22, 25 March 2013
  • ...0 90 0"), and "nextthink" "99999999" to make a rotating bmodel without any qc modifications, such entities will be solid in stock quake but will not rota
    708 bytes (106 words) - 02:23, 25 March 2013
  • Engine called QC functions (optional):
    675 bytes (101 words) - 02:23, 25 March 2013
  • //float Q3SURFACEFLAG_NODRAW = 128; // compiler hint (not important to qc) //float Q3SURFACEFLAG_HINT = 256; // compiler hint (not important to qc)
    4 KB (478 words) - 02:26, 25 March 2013
  • 2 KB (286 words) - 14:05, 29 February 2008
  • Engine-called QC prototypes: ...a clc_stringcmd is received the QC function is called, and it is up to the QC to decide what (if anything) to do with it.
    2 KB (264 words) - 14:44, 8 July 2010
  • Engine-called QC prototypes:
    114 bytes (16 words) - 14:07, 29 February 2008
  • ...the "worldspawn" QuakeC function '''if''' you have '''both''' the QuakeC (QC in short) source code of the Quake game that you want to play '''and''' a w ...e by using the "localcmd" C function, that is usually defined in the "defs.qc" file, without forgetting the line feed suffix "\n" to make it to work of c
    17 KB (3,014 words) - 12:16, 14 February 2023
  • This is an extension supported by most modern qc compilers, basically every qcc since (and including) FrikQCC. An extended statement available in every qc compiler since FrikQCC.
    3 KB (416 words) - 18:23, 14 June 2013
  • | quakec = [[tarbaby.qc]]
    3 KB (497 words) - 05:40, 17 November 2015
  • Telefragging is implemented via the [[QuakeC]], in [[triggers.qc]]. Each teleporting entity makes a call for [[spawn_tdeath]] upon successfu
    2 KB (319 words) - 18:53, 5 May 2013
  • Main gib code resides in [[player.qc]]. The spawning of gibs is done using the ''[[ThrowGib]]'' function, citing .... Note that this health is normalized to -99 by ''[[Killed]]'' in [[combat.qc]]), though ''VelocityForDamage'' is able to take lower values.
    2 KB (413 words) - 16:21, 9 May 2013
  • <p>In the first file read by the Quake-C compiler, <b>[[defs.qc]]</b>, above. It's an ugly hack. Just <b>don't modify defs.qc</b>
    3 KB (476 words) - 16:12, 8 May 2008
  • ...ith the game, the source code for the engine was never made available. The QC progs source however is available with the game.
    782 bytes (112 words) - 21:25, 8 May 2008

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