Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!
Search results
From Quake Wiki
Create the page "QC" on this wiki! See also the search results found.
Page title matches
- 2 KB (232 words) - 02:14, 25 March 2013
- 237 bytes (31 words) - 02:14, 25 March 2013
- 155 bytes (21 words) - 02:14, 25 March 2013
- 141 bytes (20 words) - 02:14, 25 March 2013
- 152 bytes (21 words) - 02:14, 25 March 2013
- 157 bytes (22 words) - 02:15, 25 March 2013
- 177 bytes (23 words) - 02:15, 25 March 2013
- 185 bytes (23 words) - 02:15, 25 March 2013
- 256 bytes (30 words) - 02:15, 25 March 2013
- 199 bytes (28 words) - 02:15, 25 March 2013
- 277 bytes (38 words) - 02:15, 25 March 2013
- 776 bytes (113 words) - 02:15, 25 March 2013
- 182 bytes (23 words) - 02:15, 25 March 2013
- 434 bytes (51 words) - 02:16, 25 March 2013
- ...s the same as set by setattachment (in the .tag_index field), allowing the qc to save a little cpu time by keeping the number around if it wishes (this c794 bytes (128 words) - 02:16, 25 March 2013
- 1 KB (210 words) - 02:16, 25 March 2013
- 561 bytes (78 words) - 02:09, 25 March 2013
- Returns a vector of length < 1, much quicker version of this QC: do {v_x = random()*2-1;v_y = random()*2-1;v_z = random()*2-1;} while(vlen(231 bytes (35 words) - 02:16, 25 March 2013
- 287 bytes (44 words) - 02:17, 25 March 2013
- 2 KB (359 words) - 02:17, 25 March 2013
- 385 bytes (52 words) - 02:17, 25 March 2013
- 298 bytes (39 words) - 02:17, 25 March 2013
- 470 bytes (51 words) - 02:17, 25 March 2013
- 442 bytes (73 words) - 02:17, 25 March 2013
- 408 bytes (59 words) - 02:18, 25 March 2013
- 321 bytes (47 words) - 02:18, 25 March 2013
- 240 bytes (33 words) - 02:18, 25 March 2013
- are removed only when a QC function invoked by the engine returns, when the QC interpreter returns.877 bytes (141 words) - 02:18, 25 March 2013
- 251 bytes (36 words) - 02:18, 25 March 2013
- 458 bytes (73 words) - 02:18, 25 March 2013
- 417 bytes (53 words) - 02:26, 25 March 2013
- 2 KB (259 words) - 02:10, 25 March 2013
- 146 bytes (21 words) - 19:38, 6 February 2010
- 14 KB (1,910 words) - 11:58, 29 March 2013
- 2 KB (198 words) - 12:01, 29 March 2013
- 12 KB (1,590 words) - 12:04, 29 March 2013
- 3 KB (415 words) - 12:07, 29 March 2013
- 32 KB (3,955 words) - 12:11, 29 March 2013
- 6 KB (760 words) - 12:18, 29 March 2013
- ...s the definitions for variables and functions that are used throughout the QC code. // subs.qc17 KB (2,133 words) - 12:22, 29 March 2013
- 10 KB (1,217 words) - 12:25, 29 March 2013
- 9 KB (1,263 words) - 12:27, 29 March 2013
- 17 KB (2,355 words) - 12:30, 29 March 2013
- 11 KB (1,398 words) - 12:32, 29 March 2013
- 7 KB (949 words) - 12:34, 29 March 2013
- 8 KB (977 words) - 12:36, 29 March 2013
- 18 KB (2,220 words) - 12:39, 29 March 2013
- 28 KB (3,525 words) - 12:44, 29 March 2013
- 346 bytes (48 words) - 12:46, 29 March 2013
- 10 KB (1,190 words) - 12:48, 29 March 2013
Page text matches
- * [https://www.quakewiki.net/quakesrc/47.html Adding a QC Menu by Jon Eriksson] * [https://www.quakewiki.net/quakesrc/50.html Adding a QC Menu (2nd Version) by Worm]14 KB (2,091 words) - 16:20, 2 August 2023
- *Inside3D's QC Specs documentation: [http://www.insideqc.com/qcspecs/qc-menu.htm]538 bytes (69 words) - 01:35, 22 December 2017
- ...all spots are full, this is fixed in QW engine but not NQ, can be fixed in QC)6 KB (1,084 words) - 22:34, 17 February 2022
- 25 KB (2,513 words) - 07:28, 4 November 2022
- 16 KB (1,737 words) - 11:32, 2 August 2023
- All variables before the definition "void [[end_sys_globals]];" (in defs.qc) are system globals. If any are changed or added, the engine must be rebuil2 KB (208 words) - 23:31, 30 October 2007
- All [[fields]] before the definition "void [[end_sys_fields]];" (in defs.qc) are system fields. If any are changed or added, the engine must be rebuilt3 KB (317 words) - 23:34, 30 October 2007
- *pr_ - qc virtual machine (runs progs.dat) **_exec - qc executing6 KB (974 words) - 12:29, 25 July 2023
- ...intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most modders.3 KB (361 words) - 07:20, 4 November 2022
- | quakec = [[dog.qc]]2 KB (338 words) - 18:24, 4 May 2013
- | quakec = [[soldier.qc]]5 KB (792 words) - 18:40, 4 May 2013
- | quakec = [[enforcer.qc]]4 KB (597 words) - 11:50, 18 October 2017
- | quakec = [[knight.qc]]3 KB (343 words) - 17:43, 4 May 2013
- | quakec = [[hknight.qc]]4 KB (535 words) - 17:40, 4 May 2013
- ...ke-Tools/blob/c0d1b91c74eb654365ac7755bc837e497caaca73/qcc/v101qc/monsters.qc#L212</ref>. This leads to players not being able to get a 100% monster kill | quakec = [[fish.qc]]4 KB (524 words) - 16:29, 1 January 2022
- | quakec = [[zombie.qc]]4 KB (599 words) - 18:45, 11 September 2021
- '''Scrags''' (''monster_wizard'' in the [[QC]] code) are the only flying monster in standard [[Quake]]. Their slime proj | quakec = [[wizard.qc]]3 KB (510 words) - 21:12, 6 May 2015
- | quakec = [[ogre.qc]]4 KB (529 words) - 18:10, 4 May 2013
- '''Fiends''' (also called ''demons'' in the [[QC]] code) appear almost small the way they position their bodies at rest, and | quakec = [[demon.qc]]3 KB (454 words) - 11:45, 18 October 2017
- | quakec = [[shalrath.qc]]6 KB (1,010 words) - 18:35, 4 May 2013
- | quakec = [[shambler.qc]]4 KB (568 words) - 18:25, 3 June 2023
- ...iding in the ceiling of his house, the code for which can be found in boss.qc. Switches are located near both of the prongs, and at the center-end of the | quakec = [[boss.qc]]4 KB (694 words) - 17:07, 5 March 2020
- | quakec = [[oldone.qc]]3 KB (371 words) - 17:55, 4 May 2013
- An example of '''objerror''' being used is in doors.qc, where an objerror is called if it detects cross-linked doors. If it didn't313 bytes (49 words) - 20:49, 23 February 2008
- Sets global skybox for the map for this client (can be stuffed to a client by QC), does not hurt much to repeatedly execute this command. In mods it is pref448 bytes (79 words) - 02:09, 25 March 2013
- ...ing on sprites, any sprite with ! in its filename (both on disk and in the qc) will be lit rather than having forced EF_FULLBRIGHT (EF_FULLBRIGHT on the265 bytes (45 words) - 02:13, 25 March 2013
- //float MOVETYPE_BOUNCEMISSILE = 11; // already in defs.qc255 bytes (35 words) - 02:14, 25 March 2013
- ...s the same as set by setattachment (in the .tag_index field), allowing the qc to save a little cpu time by keeping the number around if it wishes (this c794 bytes (128 words) - 02:16, 25 March 2013
- 561 bytes (78 words) - 02:09, 25 March 2013
- Returns a vector of length < 1, much quicker version of this QC: do {v_x = random()*2-1;v_y = random()*2-1;v_z = random()*2-1;} while(vlen(231 bytes (35 words) - 02:16, 25 March 2013
- are removed only when a QC function invoked by the engine returns, when the QC interpreter returns.877 bytes (141 words) - 02:18, 25 March 2013
- Allows qc to modify the client's .netname, and automatically sends out any appropriat138 bytes (19 words) - 02:21, 25 March 2013
- Allows qc to modify an entity before it is sent to each client, the function returns2 KB (309 words) - 02:21, 25 March 2013
- Similar to the standard QC sound function, this function takes an origin instead of an entity and omit353 bytes (49 words) - 02:21, 25 March 2013
- Engine-called QC prototypes: ...n entity on the server has no spawn function, and therefore has no defined QC behavior.362 bytes (55 words) - 02:21, 25 March 2013
- Silly example modification #1 to W_FireRocket in weapons.qc: Silly example modification #2 to W_FireRocket in weapons.qc:1 KB (206 words) - 02:22, 25 March 2013
- ...port of particle effect features from clientside QC [[EXT_CSQC]] to server QC, as these effects are potentially useful to all games even if they do not m874 bytes (133 words) - 02:22, 25 March 2013
- ...0 90 0"), and "nextthink" "99999999" to make a rotating bmodel without any qc modifications, such entities will be solid in stock quake but will not rota708 bytes (106 words) - 02:23, 25 March 2013
- Engine called QC functions (optional):675 bytes (101 words) - 02:23, 25 March 2013
- //float Q3SURFACEFLAG_NODRAW = 128; // compiler hint (not important to qc) //float Q3SURFACEFLAG_HINT = 256; // compiler hint (not important to qc)4 KB (478 words) - 02:26, 25 March 2013
- 2 KB (286 words) - 14:05, 29 February 2008
- Engine-called QC prototypes: ...a clc_stringcmd is received the QC function is called, and it is up to the QC to decide what (if anything) to do with it.2 KB (264 words) - 14:44, 8 July 2010
- Engine-called QC prototypes:114 bytes (16 words) - 14:07, 29 February 2008
- ...the "worldspawn" QuakeC function '''if''' you have '''both''' the QuakeC (QC in short) source code of the Quake game that you want to play '''and''' a w ...e by using the "localcmd" C function, that is usually defined in the "defs.qc" file, without forgetting the line feed suffix "\n" to make it to work of c17 KB (3,014 words) - 12:16, 14 February 2023
- This is an extension supported by most modern qc compilers, basically every qcc since (and including) FrikQCC. An extended statement available in every qc compiler since FrikQCC.3 KB (416 words) - 18:23, 14 June 2013
- | quakec = [[tarbaby.qc]]3 KB (497 words) - 05:40, 17 November 2015
- Telefragging is implemented via the [[QuakeC]], in [[triggers.qc]]. Each teleporting entity makes a call for [[spawn_tdeath]] upon successfu2 KB (319 words) - 18:53, 5 May 2013
- Main gib code resides in [[player.qc]]. The spawning of gibs is done using the ''[[ThrowGib]]'' function, citing .... Note that this health is normalized to -99 by ''[[Killed]]'' in [[combat.qc]]), though ''VelocityForDamage'' is able to take lower values.2 KB (413 words) - 16:21, 9 May 2013
- <p>In the first file read by the Quake-C compiler, <b>[[defs.qc]]</b>, above. It's an ugly hack. Just <b>don't modify defs.qc</b>3 KB (476 words) - 16:12, 8 May 2008
- ...ith the game, the source code for the engine was never made available. The QC progs source however is available with the game.782 bytes (112 words) - 21:25, 8 May 2008