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  • * [https://www.quakewiki.net/quakesrc/47.html Adding a QC Menu by Jon Eriksson] * [https://www.quakewiki.net/quakesrc/50.html Adding a QC Menu (2nd Version) by Worm]
    14 KB (2,091 words) - 16:20, 2 August 2023
  • *Inside3D's QC Specs documentation: [http://www.insideqc.com/qcspecs/qc-menu.htm]
    538 bytes (69 words) - 01:35, 22 December 2017
  • ...all spots are full, this is fixed in QW engine but not NQ, can be fixed in QC)
    6 KB (1,084 words) - 22:34, 17 February 2022
  • 25 KB (2,513 words) - 07:28, 4 November 2022
  • 16 KB (1,737 words) - 11:32, 2 August 2023
  • All variables before the definition "void [[end_sys_globals]];" (in defs.qc) are system globals. If any are changed or added, the engine must be rebuil
    2 KB (208 words) - 23:31, 30 October 2007
  • All [[fields]] before the definition "void [[end_sys_fields]];" (in defs.qc) are system fields. If any are changed or added, the engine must be rebuilt
    3 KB (317 words) - 23:34, 30 October 2007
  • *pr_ - qc virtual machine (runs progs.dat) **_exec - qc executing
    6 KB (974 words) - 12:29, 25 July 2023
  • ...intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most modders.
    3 KB (361 words) - 07:20, 4 November 2022
  • | quakec = [[dog.qc]]
    2 KB (338 words) - 18:24, 4 May 2013
  • | quakec = [[soldier.qc]]
    5 KB (792 words) - 18:40, 4 May 2013
  • | quakec = [[enforcer.qc]]
    4 KB (597 words) - 11:50, 18 October 2017
  • | quakec = [[knight.qc]]
    3 KB (343 words) - 17:43, 4 May 2013
  • | quakec = [[hknight.qc]]
    4 KB (535 words) - 17:40, 4 May 2013
  • ...ke-Tools/blob/c0d1b91c74eb654365ac7755bc837e497caaca73/qcc/v101qc/monsters.qc#L212</ref>. This leads to players not being able to get a 100% monster kill | quakec = [[fish.qc]]
    4 KB (524 words) - 16:29, 1 January 2022
  • | quakec = [[zombie.qc]]
    4 KB (599 words) - 18:45, 11 September 2021
  • '''Scrags''' (''monster_wizard'' in the [[QC]] code) are the only flying monster in standard [[Quake]]. Their slime proj | quakec = [[wizard.qc]]
    3 KB (510 words) - 21:12, 6 May 2015
  • | quakec = [[ogre.qc]]
    4 KB (529 words) - 18:10, 4 May 2013
  • '''Fiends''' (also called ''demons'' in the [[QC]] code) appear almost small the way they position their bodies at rest, and | quakec = [[demon.qc]]
    3 KB (454 words) - 11:45, 18 October 2017
  • | quakec = [[shalrath.qc]]
    6 KB (1,010 words) - 18:35, 4 May 2013
  • | quakec = [[shambler.qc]]
    4 KB (568 words) - 18:25, 3 June 2023
  • ...iding in the ceiling of his house, the code for which can be found in boss.qc. Switches are located near both of the prongs, and at the center-end of the | quakec = [[boss.qc]]
    4 KB (694 words) - 17:07, 5 March 2020
  • | quakec = [[oldone.qc]]
    3 KB (371 words) - 17:55, 4 May 2013
  • An example of '''objerror''' being used is in doors.qc, where an objerror is called if it detects cross-linked doors. If it didn't
    313 bytes (49 words) - 20:49, 23 February 2008
  • Sets global skybox for the map for this client (can be stuffed to a client by QC), does not hurt much to repeatedly execute this command. In mods it is pref
    448 bytes (79 words) - 02:09, 25 March 2013
  • ...ing on sprites, any sprite with ! in its filename (both on disk and in the qc) will be lit rather than having forced EF_FULLBRIGHT (EF_FULLBRIGHT on the
    265 bytes (45 words) - 02:13, 25 March 2013
  • //float MOVETYPE_BOUNCEMISSILE = 11; // already in defs.qc
    255 bytes (35 words) - 02:14, 25 March 2013
  • ...s the same as set by setattachment (in the .tag_index field), allowing the qc to save a little cpu time by keeping the number around if it wishes (this c
    794 bytes (128 words) - 02:16, 25 March 2013
  • 561 bytes (78 words) - 02:09, 25 March 2013
  • Returns a vector of length < 1, much quicker version of this QC: do {v_x = random()*2-1;v_y = random()*2-1;v_z = random()*2-1;} while(vlen(
    231 bytes (35 words) - 02:16, 25 March 2013
  • are removed only when a QC function invoked by the engine returns, when the QC interpreter returns.
    877 bytes (141 words) - 02:18, 25 March 2013
  • Allows qc to modify the client's .netname, and automatically sends out any appropriat
    138 bytes (19 words) - 02:21, 25 March 2013
  • Allows qc to modify an entity before it is sent to each client, the function returns
    2 KB (309 words) - 02:21, 25 March 2013
  • Similar to the standard QC sound function, this function takes an origin instead of an entity and omit
    353 bytes (49 words) - 02:21, 25 March 2013
  • Engine-called QC prototypes: ...n entity on the server has no spawn function, and therefore has no defined QC behavior.
    362 bytes (55 words) - 02:21, 25 March 2013
  • Silly example modification #1 to W_FireRocket in weapons.qc: Silly example modification #2 to W_FireRocket in weapons.qc:
    1 KB (206 words) - 02:22, 25 March 2013
  • ...port of particle effect features from clientside QC [[EXT_CSQC]] to server QC, as these effects are potentially useful to all games even if they do not m
    874 bytes (133 words) - 02:22, 25 March 2013
  • ...0 90 0"), and "nextthink" "99999999" to make a rotating bmodel without any qc modifications, such entities will be solid in stock quake but will not rota
    708 bytes (106 words) - 02:23, 25 March 2013
  • Engine called QC functions (optional):
    675 bytes (101 words) - 02:23, 25 March 2013
  • //float Q3SURFACEFLAG_NODRAW = 128; // compiler hint (not important to qc) //float Q3SURFACEFLAG_HINT = 256; // compiler hint (not important to qc)
    4 KB (478 words) - 02:26, 25 March 2013
  • 2 KB (286 words) - 14:05, 29 February 2008
  • Engine-called QC prototypes: ...a clc_stringcmd is received the QC function is called, and it is up to the QC to decide what (if anything) to do with it.
    2 KB (264 words) - 14:44, 8 July 2010
  • Engine-called QC prototypes:
    114 bytes (16 words) - 14:07, 29 February 2008
  • ...the "worldspawn" QuakeC function '''if''' you have '''both''' the QuakeC (QC in short) source code of the Quake game that you want to play '''and''' a w ...e by using the "localcmd" C function, that is usually defined in the "defs.qc" file, without forgetting the line feed suffix "\n" to make it to work of c
    17 KB (3,014 words) - 12:16, 14 February 2023
  • This is an extension supported by most modern qc compilers, basically every qcc since (and including) FrikQCC. An extended statement available in every qc compiler since FrikQCC.
    3 KB (416 words) - 18:23, 14 June 2013
  • | quakec = [[tarbaby.qc]]
    3 KB (497 words) - 05:40, 17 November 2015
  • Telefragging is implemented via the [[QuakeC]], in [[triggers.qc]]. Each teleporting entity makes a call for [[spawn_tdeath]] upon successfu
    2 KB (319 words) - 18:53, 5 May 2013
  • Main gib code resides in [[player.qc]]. The spawning of gibs is done using the ''[[ThrowGib]]'' function, citing .... Note that this health is normalized to -99 by ''[[Killed]]'' in [[combat.qc]]), though ''VelocityForDamage'' is able to take lower values.
    2 KB (413 words) - 16:21, 9 May 2013
  • <p>In the first file read by the Quake-C compiler, <b>[[defs.qc]]</b>, above. It's an ugly hack. Just <b>don't modify defs.qc</b>
    3 KB (476 words) - 16:12, 8 May 2008
  • ...ith the game, the source code for the engine was never made available. The QC progs source however is available with the game.
    782 bytes (112 words) - 21:25, 8 May 2008
  • ...ish bugs. It is properly licensed under the GPL. The same goes for Jason's qc, but you can read up on everything on their respective GitHub. Choose your *[https://github.com/shpuld/id1-quakec-cleaned Shpuld's] cleaned vanilla 1.01 qc src: [https://github.com/shpuld/id1-quakec-cleaned/archive/refs/heads/maste
    6 KB (1,060 words) - 00:32, 3 May 2022
  • 2 KB (259 words) - 02:10, 25 March 2013
  • ...als]] !! [[Runaway loop]], QC !! [[Signon buffer size]] !! [[Stack size]], QC !! [[Static client message]]
    6 KB (530 words) - 12:59, 19 January 2014
  • * '''LadyHavoc''' for dpextensions.qc, most features people seem to want were listed and described here
    9 KB (1,206 words) - 07:29, 4 November 2022
  • Use QC code like this:
    601 bytes (95 words) - 16:58, 28 March 2013
  • | quakec = [[misc.qc]]
    2 KB (357 words) - 20:31, 1 June 2022
  • | quakec = [[buttons.qc]]
    3 KB (481 words) - 09:57, 10 October 2020
  • ...ered itself, and a '''touch''' field that calls the appropriate [[triggers.qc|function]] for interaction. Additional keys required for proper functionali
    11 KB (1,869 words) - 17:27, 7 April 2013
  • ...s the definitions for variables and functions that are used throughout the QC code. // subs.qc
    17 KB (2,133 words) - 12:22, 29 March 2013
  • ...us qc extensions - see http://triptohell.info/moodles/fteqcc/fteextensions.qc
    2 KB (253 words) - 05:25, 31 May 2022
  • * [[defs.qc]] * [[subs.qc]]
    703 bytes (99 words) - 16:39, 9 April 2013
  • | quakec = [[entity.qc]]
    3 KB (327 words) - 17:23, 30 May 2013
  • ...relay both of these values then the killtarget will not work. You need a qc fix or to use two trigger_relay's - one that kills and one that triggers.
    1 KB (198 words) - 22:04, 8 November 2015
  • | quakec = [[plats.qc]]
    3 KB (359 words) - 17:05, 7 August 2019
  • * [[#qc]] ([[gb]], [[LadyHavoc]], [[Spike]], etc)
    2 KB (346 words) - 07:30, 4 November 2022
  • | quakec = [[misc.qc]]
    2 KB (282 words) - 16:29, 1 June 2022
  • The QC features ''viewmodelforclient'' and ''exteriormodelforclient'' are not supp
    5 KB (759 words) - 18:49, 1 November 2017
  • * [https://github.com/shpuld/sui-qc SUI-QC] Shpuld's HUD/UI library. ** It's highly recommended to use SUI-QC instead
    13 KB (2,070 words) - 06:47, 13 September 2023
  • ...s always used at the same global offset, so only use it in the shared defs.qc, before any differences. self, other, time will forcibly have this set, but #include "defs.qc"
    4 KB (706 words) - 18:59, 1 November 2017
  • * WARNING: it is the QC's responsibility to terminate servers {localcmd("quit\n");} - the engine wi * this is handled by the receipient server, and as such the qc is expected to find the named player (if not direct-to-server) and handle t
    7 KB (1,171 words) - 19:09, 1 November 2017
  • ...t forward in your modeling program, and to call skel_set_bone_world in the QC after making all your skel_build calls. The forward/right/up vectors should * Can be used if you wish to embed the doll text within the qc, or generate it yourself.
    20 KB (3,251 words) - 20:35, 2 November 2017
  • ...is after you read the ODE manual and after you have searched fteextensions.qc for available physics-related functions and variables. I’m just gonna tea
    7 KB (1,201 words) - 20:14, 2 November 2017
  • Traditional QC code is compiled into a single progs.dat file which runs purely on the serv The second line of your csprogs.src should be to specify some sort of 'defs.qc' equivelent for CSQC. Sadly, CSQC has different system+field+builtin defs f
    48 KB (7,842 words) - 17:21, 3 November 2017
  • | MODS/ABOMB/QC/ABOMB.QC ||style=text-align:right| 3048 || 258c6e64e68ade01d3ad7a9736239243 | MODS/ABOMB/QC/ABOMB2.QC ||style=text-align:right| 2463 || c704f34b3289f985b4a0f05094429984
    61 KB (10,324 words) - 22:01, 22 April 2021
  • Open up world.qc. Scroll down near the bottom until you find the function InitBodyQue. It lo ...nt definition anywhere in your code before this function (I recommend defs.qc):
    4 KB (667 words) - 23:02, 26 March 2018
  • // defs.qc // defs.qc
    6 KB (1,043 words) - 01:49, 27 March 2018
  • // defs.qc // defs.qc
    6 KB (1,039 words) - 21:08, 16 December 2020
  • Add the following code to weapons.qc, near the top. Scroll down to this line: 977 of weapons.qc. Where it should read: W_FireRocket(); Replace W_FireRocket with W_HunterFi
    6 KB (832 words) - 22:55, 29 March 2018
  • Add the following code to weapons.qc, near the top. Scroll down to this line: 977 of weapons.qc. Where it should read: W_FireRocket(); Replace W_FireRocket with W_HunterFi
    6 KB (871 words) - 23:06, 29 March 2018
  • Note: This QC extension was originally implemented by mvdsv, however its original version ...ill query the the operating system's local time and then directly call the QC's 'timeofday' function (thereby providing a workaround for builtins being u
    776 bytes (116 words) - 06:46, 16 September 2018
  • QC 'threads' are not simultaneous, and can never be due to rampant global abus As a result, the 'threads' in QC are really just saved state.
    2 KB (358 words) - 10:12, 16 September 2018
  • | 2 || RGBA16F - Half-float data, not that qc can actually generate such data.
    2 KB (347 words) - 22:56, 18 September 2018