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From Quake Wiki
Create the page "QC" on this wiki! See also the search results found.
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- 2 KB (232 words) - 02:14, 25 March 2013
- 237 bytes (31 words) - 02:14, 25 March 2013
- 155 bytes (21 words) - 02:14, 25 March 2013
- 141 bytes (20 words) - 02:14, 25 March 2013
- 152 bytes (21 words) - 02:14, 25 March 2013
- 157 bytes (22 words) - 02:15, 25 March 2013
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- 256 bytes (30 words) - 02:15, 25 March 2013
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- 776 bytes (113 words) - 02:15, 25 March 2013
- 182 bytes (23 words) - 02:15, 25 March 2013
- 434 bytes (51 words) - 02:16, 25 March 2013
- ...s the same as set by setattachment (in the .tag_index field), allowing the qc to save a little cpu time by keeping the number around if it wishes (this c794 bytes (128 words) - 02:16, 25 March 2013
- 1 KB (210 words) - 02:16, 25 March 2013
- 561 bytes (78 words) - 02:09, 25 March 2013
- Returns a vector of length < 1, much quicker version of this QC: do {v_x = random()*2-1;v_y = random()*2-1;v_z = random()*2-1;} while(vlen(231 bytes (35 words) - 02:16, 25 March 2013
- 287 bytes (44 words) - 02:17, 25 March 2013
- 2 KB (359 words) - 02:17, 25 March 2013
Page text matches
- * [https://www.quakewiki.net/quakesrc/47.html Adding a QC Menu by Jon Eriksson] * [https://www.quakewiki.net/quakesrc/50.html Adding a QC Menu (2nd Version) by Worm]14 KB (2,091 words) - 16:20, 2 August 2023
- *Inside3D's QC Specs documentation: [http://www.insideqc.com/qcspecs/qc-menu.htm]538 bytes (69 words) - 01:35, 22 December 2017
- ...all spots are full, this is fixed in QW engine but not NQ, can be fixed in QC)6 KB (1,084 words) - 22:34, 17 February 2022
- 25 KB (2,513 words) - 07:28, 4 November 2022
- 16 KB (1,737 words) - 11:32, 2 August 2023
- All variables before the definition "void [[end_sys_globals]];" (in defs.qc) are system globals. If any are changed or added, the engine must be rebuil2 KB (208 words) - 23:31, 30 October 2007
- All [[fields]] before the definition "void [[end_sys_fields]];" (in defs.qc) are system fields. If any are changed or added, the engine must be rebuilt3 KB (317 words) - 23:34, 30 October 2007
- *pr_ - qc virtual machine (runs progs.dat) **_exec - qc executing6 KB (974 words) - 12:29, 25 July 2023
- ...intricate mapping, in various BSP formats, as well as more flexibility in qc, DarkPlaces is preferred by most modders.3 KB (361 words) - 07:20, 4 November 2022
- | quakec = [[dog.qc]]2 KB (338 words) - 18:24, 4 May 2013
- | quakec = [[soldier.qc]]5 KB (792 words) - 18:40, 4 May 2013
- | quakec = [[enforcer.qc]]4 KB (597 words) - 11:50, 18 October 2017
- | quakec = [[knight.qc]]3 KB (343 words) - 17:43, 4 May 2013
- | quakec = [[hknight.qc]]4 KB (535 words) - 17:40, 4 May 2013
- ...ke-Tools/blob/c0d1b91c74eb654365ac7755bc837e497caaca73/qcc/v101qc/monsters.qc#L212</ref>. This leads to players not being able to get a 100% monster kill | quakec = [[fish.qc]]4 KB (524 words) - 16:29, 1 January 2022
- | quakec = [[zombie.qc]]4 KB (599 words) - 18:45, 11 September 2021
- '''Scrags''' (''monster_wizard'' in the [[QC]] code) are the only flying monster in standard [[Quake]]. Their slime proj | quakec = [[wizard.qc]]3 KB (510 words) - 21:12, 6 May 2015
- | quakec = [[ogre.qc]]4 KB (529 words) - 18:10, 4 May 2013
- '''Fiends''' (also called ''demons'' in the [[QC]] code) appear almost small the way they position their bodies at rest, and | quakec = [[demon.qc]]3 KB (454 words) - 11:45, 18 October 2017
- | quakec = [[shalrath.qc]]6 KB (1,010 words) - 18:35, 4 May 2013