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Editing System fields
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All [[fields]] before the definition "void [[end_sys_fields]];" (in defs.qc) are system fields. If any are changed or added, the engine must be rebuilt with the progdefs.h file produced by [[QCC]] after compilation. See [[FrikQCC]] warning [[Q208]]. | All [[fields]] before the definition "void [[end_sys_fields]];" (in defs.qc) are system fields. If any are changed or added, the engine must be rebuilt with the progdefs.h file produced by [[QCC]] after compilation. See [[FrikQCC]] warning [[Q208]]. | ||
− | * .float [[ | + | * .float [[modelindex|.modelindex]]; |
− | * .vector [[ | + | * .vector [[absmin|.absmin]]; |
− | * .vector [[ | + | * .vector [[absmax|.absmax]]; |
− | * .float [[ | + | * .float [[ltime|.ltime]]; |
− | * .float [[ | + | * .float [[movetype|.movetype]]; |
− | * .float [[ | + | * .float [[solid|.solid]]; |
− | * .vector [[ | + | * .vector [[origin|.origin]]; |
− | * .vector [[ | + | * .vector [[oldorigin|.oldorigin]]; |
− | * .vector [[ | + | * .vector [[velocity|.velocity]]; |
− | * .vector [[ | + | * .vector [[angles|.angles]]; |
− | * .vector [[ | + | * .vector [[avelocity|.avelocity]]; |
− | * .vector [[ | + | * .vector [[punchangle|.punchangle]]; |
− | * .string [[ | + | * .string [[classname|.classname]]; |
− | * .string [[ | + | * .string [[model|.model]]; |
− | * .float [[ | + | * .float [[frame|.frame]]; |
− | * .float [[ | + | * .float [[skin|.skin]]; |
− | * .float [[ | + | * .float [[effects|.effects]]; |
− | * .vector [[ | + | * .vector [[mins|.mins]]; |
− | * .vector [[ | + | * .vector [[maxs|.maxs]]; |
− | * .vector [[ | + | * .vector [[size|.size]]; |
− | * .void() [[ | + | * .void() [[touch|.touch]]; |
− | * .void() [[ | + | * .void() [[use|.use]]; |
− | * .void() [[ | + | * .void() [[think|.think]]; |
− | * .void() [[ | + | * .void() [[blocked|.blocked]]; |
− | * .float [[ | + | * .float [[nextthink|.nextthink]]; |
− | * .entity [[ | + | * .entity [[groundentity|.groundentity]]; |
− | * .float [[ | + | * .float [[health|.health]]; |
− | * .float [[ | + | * .float [[frags|.frags]]; |
− | * .float [[ | + | * .float [[weapon|.weapon]]; |
− | * .string [[ | + | * .string [[weaponmodel|.weaponmodel]]; |
− | * .float [[ | + | * .float [[weaponframe|.weaponframe]]; |
− | * .float [[ | + | * .float [[currentammo|.currentammo]]; |
− | * .float [[ | + | * .float [[ammo_shells|.ammo_shells]]; |
− | * .float [[ | + | * .float [[ammo_nails|.ammo_nails]]; |
− | * .float [[ | + | * .float [[ammo_rockets|.ammo_rockets]]; |
− | * .float [[ | + | * .float [[ammo_cells|.ammo_cells]]; |
− | * .float [[ | + | * .float [[items|.items]]; |
− | * .float [[ | + | * .float [[takedamage|.takedamage]]; |
− | * .entity [[ | + | * .entity [[chain|.chain]]; |
− | * .float [[ | + | * .float [[deadflag|.deadflag]]; |
− | * .vector [[ | + | * .vector [[view_ofs|.view_ofs]]; |
− | * .float [[ | + | * .float [[button0|.button0]]; |
− | * .float [[ | + | * .float [[button1|.button1]]; |
− | * .float [[ | + | * .float [[button2|.button2]]; |
− | * .float [[ | + | * .float [[impulse|.impulse]]; |
− | * .float [[ | + | * .float [[fixangle|.fixangle]]; |
− | * .vector [[ | + | * .vector [[v_angle|.v_angle]]; |
− | * .float [[ | + | * .float [[idealpitch|.idealpitch]]; |
− | * .string [[ | + | * .string [[netname|.netname]]; |
− | * .entity [[ | + | * .entity [[enemy|.enemy]]; |
− | * .float [[ | + | * .float [[flags|.flags]]; |
− | * .float [[ | + | * .float [[colormap|.colormap]]; |
− | * .float [[ | + | * .float [[team|.team]]; |
− | * .float [[ | + | * .float [[max_health|.max_health]]; |
− | * .float [[ | + | * .float [[teleport_time|.teleport_time]]; |
− | * .float [[ | + | * .float [[armortype|.armortype]]; |
− | * .float [[ | + | * .float [[armorvalue|.armorvalue]]; |
− | * .float [[ | + | * .float [[waterlevel|.waterlevel]]; |
− | * .float [[ | + | * .float [[watertype|.watertype]]; |
− | * .float [[ | + | * .float [[ideal_yaw|.ideal_yaw]]; |
− | * .float [[ | + | * .float [[yaw_speed|.yaw_speed]]; |
− | * .entity [[ | + | * .entity [[aiment|.aiment]]; |
− | * .entity [[ | + | * .entity [[goalentity|.goalentity]]; |
− | * .float [[ | + | * .float [[spawnflags|.spawnflags]]; |
− | * .string [[ | + | * .string [[target|.target]]; |
− | * .string [[ | + | * .string [[targetname|.targetname]]; |
− | * .float [[ | + | * .float [[dmg_take|.dmg_take]]; |
− | * .float [[ | + | * .float [[dmg_save|.dmg_save]]; |
− | * .entity [[ | + | * .entity [[dmg_inflictor|.dmg_inflictor]]; |
− | * .entity [[ | + | * .entity [[owner|.owner]]; |
− | * .vector [[ | + | * .vector [[movedir|.movedir]]; |
− | * .string [[ | + | * .string [[message|.message]]; |
− | * .float [[ | + | * .float [[sounds|.sounds]]; |
− | * .string [[ | + | * .string [[noise|.noise]]; |
− | * .string [[ | + | * .string [[noise1|.noise1]]; |
− | * .string [[ | + | * .string [[noise2|.noise2]]; |
− | * .string [[ | + | * .string [[noise3|.noise3]]; |
===[[QuakeWorld]] fields=== | ===[[QuakeWorld]] fields=== | ||
− | * .float [[ | + | * .float [[lastruntime|.lastruntime]]; |