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Editing Talk:Engine Limits
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− | Certain limits are important for some models to work and in WinQuake for the maps to render well. The default Quake zone allocation is terrible and should be at least 1 MB. For most of the rest of the limits except for edicts | + | Certain limits are important for some models to work and in WinQuake for the maps to render well. The default Quake zone allocation is terrible and should be at least 1 MB. For most of the rest of the limits except for edicts, isn't it really just breaking Quake compatibility? Like how half the engines demos can't even be played in any other engine or how most of these engines can't connect to each other on a LAN with their default protocol. It does seem that DirectQ should be able to play aguirReQuake demos and vice versa. |
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