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Editing Talk:Engine Limits
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By the way, DarkPlaces completely removed Efrags ages ago so really the correct answer is "N/A". ZQuake, likewise, does not use Efrags nor FTE. | By the way, DarkPlaces completely removed Efrags ages ago so really the correct answer is "N/A". ZQuake, likewise, does not use Efrags nor FTE. | ||
− | + | (mh) - yeah, DirectQ can play aguirReQuake demos quite well as it supports the same protocol. You can also use the sv_protocol 15 command in both DirectQ and aguirReQuake to switch back to a compatible protocol for generating demos that are usable in other engines, as well as if you want to use either engine as a server. Also, both engines let the server fully control the protocol, so they can quite happily connect to any protocol 15 server without any jiggerypokery required by the player. | |
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− | (mh) - yeah, DirectQ can play aguirReQuake demos quite well as it supports the same | ||
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