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Editing Talk:Map based hacks

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Should this page be purely about tricks that involve using info_notnull and calling various functions in the qc for different effects? Or should we also include other tricks such as getting something to float in the air by using a temporary platform that is killed at startup? There are probably quite a lot of tricks of both types.
 
Should this page be purely about tricks that involve using info_notnull and calling various functions in the qc for different effects? Or should we also include other tricks such as getting something to float in the air by using a temporary platform that is killed at startup? There are probably quite a lot of tricks of both types.
 
== info_notnull ==
 
 
You can't actually create every other possible entity out of an info_notnull, for example it's impossible to create a monster using one. The section about using them needs to take a less bombastic tone, and emphasise that as a blank slate you have freedom to set every field as you choose, but observe that without the appropriate QC functions setting fields may not be sufficient. Examples include setting a model or a bounding box on an entity; setting the corresponding fields does not update the necessary internal engine state and fails to have the desired effect.
 

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