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In Quake, a special kind of ''frag'' (or kill) may occur when a [[player]] or [[monster]] entity [[teleport]]s while its teleport destination is being occupied by another creature or player. Depending on several circumstances, such a collision usually results in a [[gib|very messy death]] for one or both its participants.
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When a player teleports within another entity, like a creature or another player.
  
==Characteristics==
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Doing so immediately [[gib]]s that entity.
Normally, For player-player and monster-monster telefrags, the initial occupant of the destination spot is killed. On the other hand, monsters are explicitly forbidden to telefrag the player and will explode themselves instead. Players with some knowledge of teleport setups in a map can exploit this technique; an example would be the final room of [[e1m3]].
 
  
The [[Pentagram of Protection]] artifact also protects its wearer from telefrags and kills any offenders. However, there is no special handling for the case when the teleporting player also has the pentagram, resulting in players being stuck together and unable to move. This had been fixed in [[QuakeWorld]] to result in a mutual telefrag.
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This is the only way to dispatch the final boss of the original Quake: [[Shub-Niggurath]].
  
Sometimes, some telefragging may occur during "multiple monsters teleporting in" ambushes (e.g. because of [[trigger]]s firing too early or improperly constructed trigger [[relay]]s). This can be seen in some stock maps, a quite graphic example is the blue key room on [[e4m8]].
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If you are using a [[Pentagram of Protection]], the player who attempted to telefrag you will be telefragged.
 
 
Telefrag is the only way to dispatch the final boss of the original Quake: [[Shub-Niggurath]].
 
 
 
==Technical==
 
Telefragging is implemented via the [[QuakeC]], in [[triggers.qc]]. Each teleporting entity makes a call for [[spawn_tdeath]] upon successful teleporting. This spawns a special trigger which exists for 0.2 seconds and then removes itself. While it is active, any entity that happens to touch it (except for its [[owner]], which is set to the teleporting entity) wil be damaged for a hefty 50000 (''[[T_Damage]] (other, self, self, 50000)''), thus resulting in a [[gib]] death (and an appropriate [[ClientObituary|obituary]] message for the telefragged player) for pretty much anyone in the game except [[Shub-Niggurath]].
 

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