Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Editing Textures

From Quake Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 13: Line 13:
 
==Liquids==
 
==Liquids==
 
[[File:texture_liquid.png|center]]
 
[[File:texture_liquid.png|center]]
Liquids are textures whose name is preceeded by the character "*". By default, this means they are water in Quake and you may [[swim]] in them. All faces of a brush must be of a single type of liquid texture, and they may not touch Sky textures. Their surface will also animate, and not block [[Vis]] on any modern compiler by default - meaning they can be made transparent by setting a water alpha value, either globally via console variables, or on a per-map basis via worldspawn fields.
+
Liquids are textures whose name is proceeded by the character "*". By default, this means they are water in Quake and you may [[swim]] in them. All faces of a brush must be of a single type of liquid texture, and they may not touch Sky textures. Their surface will also animate, and if compiled with the option "-transwater" will be translucent and not block [[Vis]].
  
A liquid with a name which starts with "*slime" will be damaging slime, and a liquid with a name starting with "*lava" will be even deadlier lava. When compiled by vis, liquids will play an automatic ambient sound. Beware that most versions of vis won't create sound for water liquids which do not begin with the name "*water" or "*04water". Modern vis programs allow you to turn off the creation of automatic ambient sounds.
+
A liquid with a name which starts with "*slime" will be damaging slime, and a liquid with a name starting with "*lava" will be even deadlier lava. When compiled by vis, liquids will play an automatic ambient sound. Beware that most versions of vis won't create sound for water liquids which do not begin with the name "*water" or "*04water". Some modern vis programs allow you to turn off the creation of automatic ambient sounds.
 
 
Modern compilers also support skip versions of each liquid, so you can have placeholder textures named "*waterskip", "*lavaskip" and "*slimeskip", that can still be used to define liquid volumes (even in conjunction with standard liquid textures), but will be invisible in the compiled map. See [[#Skip|Skip]] for more information.
 
  
 
*(when using replacement textures the "*" prefix on the names of liquids inside a wad becomes an "#" in your texture replacement names.)
 
*(when using replacement textures the "*" prefix on the names of liquids inside a wad becomes an "#" in your texture replacement names.)

Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)