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Editing Textures
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==Liquids== | ==Liquids== | ||
[[File:texture_liquid.png|center]] | [[File:texture_liquid.png|center]] | ||
− | Liquids are textures whose name is | + | Liquids are textures whose name is proceeded by the character "*". By default, this means they are water in Quake and you may [[swim]] in them. All faces of a brush must be of a single type of liquid texture, and they may not touch Sky textures. Their surface will also animate, and if compiled with the option "-transwater" will be translucent and not block [[Vis]]. |
− | A liquid with a name which starts with "*slime" will be damaging slime, and a liquid with a name starting with "*lava" will be even deadlier lava. When compiled by vis, liquids will play an automatic ambient sound. Beware that most versions of vis won't create sound for water liquids which do not begin with the name "*water" or "*04water". | + | A liquid with a name which starts with "*slime" will be damaging slime, and a liquid with a name starting with "*lava" will be even deadlier lava. When compiled by vis, liquids will play an automatic ambient sound. Beware that most versions of vis won't create sound for water liquids which do not begin with the name "*water" or "*04water". Some modern vis programs allow you to turn off the creation of automatic ambient sounds. |
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*(when using replacement textures the "*" prefix on the names of liquids inside a wad becomes an "#" in your texture replacement names.) | *(when using replacement textures the "*" prefix on the names of liquids inside a wad becomes an "#" in your texture replacement names.) |