Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Editing Textures

From Quake Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 51: Line 51:
 
Alphatest textures are determined by having the 1st character in the texture name as "{", making any pixel using color index #255 (the pinkish one in the lower right-hand corner) of the [[Quake_palette|Quake palette]] to be rendered as transparent. For external TGAs, the alpha channel will be used instead (using an alpha clip threshold of 127).
 
Alphatest textures are determined by having the 1st character in the texture name as "{", making any pixel using color index #255 (the pinkish one in the lower right-hand corner) of the [[Quake_palette|Quake palette]] to be rendered as transparent. For external TGAs, the alpha channel will be used instead (using an alpha clip threshold of 127).
  
In supported engines, you can use them in any non-vis-blocking, non-geometry-culling brush entity, such as [[func_wall]], [[func_illusionary]] or [[func_detail#func_detail_vars|func_detail_fence]] . Other [[func_detail]] variants may still cull away underlying geometry depending on the case, thus making likely you'll see the void through transparent texture areas.  
+
In supported engines, you can use them in any non-vis-blocking, non-geometry-culling brush entity, such as "func_wall", "func_illusionary" or [[func_detail#func_detail_vars|func_detail_fence]] . Other func_detail variants may still cull away underlying geometry depending on the case, thus making likely you'll see the void through transparent texture areas.  
  
  

Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)