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Editing Textures
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Modern compilers also support skip versions of each liquid, so you can have placeholder textures named "*waterskip", "*lavaskip" and "*slimeskip", that can still be used to define liquid volumes (even in conjunction with standard liquid textures), but will be invisible in the compiled map. See [[#Skip|Skip]] for more information. | Modern compilers also support skip versions of each liquid, so you can have placeholder textures named "*waterskip", "*lavaskip" and "*slimeskip", that can still be used to define liquid volumes (even in conjunction with standard liquid textures), but will be invisible in the compiled map. See [[#Skip|Skip]] for more information. | ||
− | *(when using replacement textures the "*" prefix on the names of liquids inside a wad becomes an "#" in your texture | + | *(when using replacement textures the "*" prefix on the names of liquids inside a wad becomes an "#" in your texture replacements a directory.) |
==Skies== | ==Skies== |