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Editing Textures

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[[File:Textures.png|thumb|Some of Quake's Textures]]
 
[[File:Textures.png|thumb|Some of Quake's Textures]]
Textures in Quake are [[Quake_palette|256 color]] images used in [[Quake maps]]. Each texture has a name of no more than 15 characters. Their dimensions are required to be a multiple of 16. Older hardware-rendered [[engine]]s would automatically resize textures to a [http://en.wikipedia.org/wiki/Power_of_two power of 2], but most modern engines allow disabling this behavior if supported by the GPU. Textures are stored directly within [[Quake_BSP_Format|.bsp files]] when used by Quake, or extracted, collected, and used in [[Texture_Wad|.wad files]] by level designers.
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Textures in Quake are [[Quake_palette|256 color]] images used in [[Quake maps]]. Each texture has a name of no more than 15 characters. Their dimensions are required to be a multiple of 16. Older hardware-rendered [[engines]] would automatically resize textures to a [http://en.wikipedia.org/wiki/Power_of_two power of 2], but most modern engines allow disabling this behavior if supported by the GPU. Textures are stored directly within [[Quake_BSP_Format|.bsp files]] when used by Quake, or extracted, collected, and used in [[Texture_Wad|.wad files]] by level designers.
  
 
To edit .wad files, extract textures from .bsp or convert images use [[Wally]] or [[TexMex]].
 
To edit .wad files, extract textures from .bsp or convert images use [[Wally]] or [[TexMex]].

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