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Difference between revisions of "WriteChar"
From Quake Wiki
(Created page with "''void'' '''WriteChar'''(''float'' type, ''float'' arg) == Usage == Writes a signed byte to the current network message. This is used for server commands that expect signed b...") |
(No difference)
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Latest revision as of 16:28, 1 August 2023
void WriteChar(float type, float arg)
Usage[edit]
Writes a signed byte to the current network message. This is used for server commands that expect signed byte arguments.
Parameters[edit]
- type
- The type of network message to write to. Can be one of the following:
MSG_BROADCAST
- Send a message to every client, not caring if they receive it. This is best used for things that have no affect on the gameplay state e.g. temp entities.
MSG_ONE
- Send a message to a single client. The client it's sent to is stored in the msg_entity global. Guarantees the client receives it.
MSG_ALL
- Similar to
MSG_BROADCAST
but it guarantees every client receives it.
- arg
- The argument to write to the network message. Can be [-128, 127] as whole numbers only.
Example[edit]
// Spawn a brown particle manually WriteByte(MSG_BROADCAST, 18); WriteCoord(MSG_BROADCAST, pos.x); WriteCoord(MSG_BROADCAST, pos.y); WriteCoord(MSG_BROADCAST, pos.x); WriteChar(MSG_BROADCAST, vel.x * 16); WriteChar(MSG_BROADCAST, vel.y * 16); WriteChar(MSG_BROADCAST, vel.z * 16); WriteByte(MSG_BROADCAST, 1); WriteByte(MSG_BROADCAST, 225);