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''entity'' '''checkclient'''()
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====Syntax:====
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<code>entity checkclient()</code>
  
== Usage ==
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This function returns a potentially visible player for the current self entity.  Mainly used by monsters to detect players nearby.  Note that this only uses the PVS to determine 'visibility', but actual line of sight is checked afterwards in QC.
When a monster is searching for a valid enemy, this function will handle grabbing a potential target. This uses the PVS to check visible players meaning an actual line of sight won't be guaranteed and should be tested against.
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====Parameters:====
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:None
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====Returns:====
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:Returns a player entity that might be able to be seen by the current self entity.
  
'''Warning:''' The function assumes that '''self''' is the current entity that's looking for a valid enemy.
 
 
=== Return ===
 
A potentially visible player.
 
 
== Example ==
 
// This function tries to find a new enemy for the monster
 
void FindNewEnemy()
 
{
 
    entity newEnemy = checkclient();
 
 
    // Check to make sure it's a valid enemy
 
    if (!newEnemy || newEnemy == self.enemy)
 
        return;
 
    if (!visible(newEnemy))
 
        return;
 
 
    // ...
 
}
 
  
 
[[Category:QuakeC Function]]
 
[[Category:QuakeC Function]]

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