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Editing event lightning
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== Usage == | == Usage == | ||
− | + | There really is only one way to use this entity and it can be a little tricky. The entity tells the game engine to turn two doors into electrodes and then to send an electrical "Zap" between the two of them. They both must have the target set to "lightning" for event_lightning to know that they are electrodes. They must also be at the same horizontal plane or the trigger will not go off. | |
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− | + | In the released Romero map files these are the attributes of all of the elements for event_lightning as used in e1m7. | |
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− | In the released Romero map files these are the attributes of all of the elements for event_lightning | ||
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wait: 1 | wait: 1 | ||
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== Attributes == | == Attributes == | ||
Note that event_lightning can be placed anywhere inside the map much like trigger_relay. The only available attribute is targetname. | Note that event_lightning can be placed anywhere inside the map much like trigger_relay. The only available attribute is targetname. |