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Editing event lightning

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1) The event_lightning will only activate when both of the attached door entities are stopped (open or closed).
 
1) The event_lightning will only activate when both of the attached door entities are stopped (open or closed).
  
2) The lightning is 100% horizontal so if one door/electrode is off in the horizontal plane by even one unit it won't work.
+
2) The lightning is 100% horizontal (''check vertical'') so if one door/electrode is off in the horizontal plane by even one unit it won't work.
  
3) The lightning will go diagonal in the horizontal plane.
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3) The lightning will go diagonal in the horizontal plane. (''check vertical'')
  
 
In the released Romero map files these are the attributes of all of the elements for event_lightning '''as used''' in e1m7.
 
In the released Romero map files these are the attributes of all of the elements for event_lightning '''as used''' in e1m7.
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wait: 1
 
wait: 1
 
</pre>
 
</pre>
 
 
== Attributes ==
 
== Attributes ==
 
Note that event_lightning can be placed anywhere inside the map much like trigger_relay. The only available attribute is targetname.
 
Note that event_lightning can be placed anywhere inside the map much like trigger_relay. The only available attribute is targetname.

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