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Editing event lightning
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1) The event_lightning will only activate when both of the attached door entities are stopped (open or closed). | 1) The event_lightning will only activate when both of the attached door entities are stopped (open or closed). | ||
− | 2) The lightning is 100% horizontal so if one door/electrode is off in the horizontal plane by even one unit it won't work. | + | 2) The lightning is 100% horizontal (''check vertical'') so if one door/electrode is off in the horizontal plane by even one unit it won't work. |
− | 3) The lightning will go diagonal in the horizontal plane. | + | 3) The lightning will go diagonal in the horizontal plane. (''check vertical'') |
In the released Romero map files these are the attributes of all of the elements for event_lightning '''as used''' in e1m7. | In the released Romero map files these are the attributes of all of the elements for event_lightning '''as used''' in e1m7. | ||
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wait: 1 | wait: 1 | ||
</pre> | </pre> | ||
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== Attributes == | == Attributes == | ||
Note that event_lightning can be placed anywhere inside the map much like trigger_relay. The only available attribute is targetname. | Note that event_lightning can be placed anywhere inside the map much like trigger_relay. The only available attribute is targetname. |