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Difference between revisions of "func button"

From Quake Wiki

(Created page with "{{DISPLAYTITLE:func_button}} This is test")
 
(Added func_button, but it's a bit crap right now. Need to format nicely.)
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{{DISPLAYTITLE:func_button}}
 
{{DISPLAYTITLE:func_button}}
  
This is test
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The '''func_button''' is a button that can be used to trigger events in a level and is operated by the player on touch.
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==Settings==
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In addition to the settings listed below, the func_button can be made to move up or down by setting angle to -1 (up) or -2 (down).
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===Keys===
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targetname : The name of the button. Since the button is a trigger itself, this is generally used for killing the button from another trigger.
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target : The targetname of the entity that will be triggered when the button is pressed.
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killtarget : The targetname of the entity that will be killed when the button is pressed.
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wait : Time after pressing the button for it to reset and be pushable again. Setting this to -1 will cause the button to stay pressed.
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delay : Time after pressing the button before triggering its targets.
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speed : The movement speed of the button.
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lip : An offset added to the default movement distance that allows the designer to adjust the amount the button sticks in or out after being pressed.
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health : If set to any value above 0, the button will only be activated by shooting it or hitting it with the axe. Often used for buttons that open secrets.
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message : A message to display when the button triggers.
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===Spawnflags===
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The button supports [[Entity#Spawnflags|standard spawnflags]] for difficulty and deathmatch presence.

Revision as of 07:34, 25 March 2013


The func_button is a button that can be used to trigger events in a level and is operated by the player on touch.

Settings

In addition to the settings listed below, the func_button can be made to move up or down by setting angle to -1 (up) or -2 (down).

Keys

targetname : The name of the button. Since the button is a trigger itself, this is generally used for killing the button from another trigger. target : The targetname of the entity that will be triggered when the button is pressed. killtarget : The targetname of the entity that will be killed when the button is pressed. wait : Time after pressing the button for it to reset and be pushable again. Setting this to -1 will cause the button to stay pressed. delay : Time after pressing the button before triggering its targets. speed : The movement speed of the button. lip : An offset added to the default movement distance that allows the designer to adjust the amount the button sticks in or out after being pressed. health : If set to any value above 0, the button will only be activated by shooting it or hitting it with the axe. Often used for buttons that open secrets. message : A message to display when the button triggers.

Spawnflags

The button supports standard spawnflags for difficulty and deathmatch presence.