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Difference between revisions of "func button"

From Quake Wiki

(Added func_button, but it's a bit crap right now. Need to format nicely.)
(tried putting keys in a table... wanted to kill self)
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===Keys===
 
===Keys===
targetname : The name of the button. Since the button is a trigger itself, this is generally used for killing the button from another trigger.
+
 
target : The targetname of the entity that will be triggered when the button is pressed.
+
{| class="wikitable"
killtarget : The targetname of the entity that will be killed when the button is pressed.
+
|-
wait : Time after pressing the button for it to reset and be pushable again. Setting this to -1 will cause the button to stay pressed.
+
| ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The name of the button. Since the button is a trigger itself, this is generally used for killing the button from another trigger.
delay : Time after pressing the button before triggering its targets.
+
|-
speed : The movement speed of the button.
+
| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity that will be triggered when the button is pressed.
lip : An offset added to the default movement distance that allows the designer to adjust the amount the button sticks in or out after being pressed.
+
|-
health : If set to any value above 0, the button will only be activated by shooting it or hitting it with the axe. Often used for buttons that open secrets.
+
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity that will be killed when the button is pressed.
message : A message to display when the button triggers.
+
|-
 +
| ! bgcolor="#eeeeee" | ''wait'' || Time after pressing the button for it to reset and be pushable again. Setting this to -1 will cause the button to stay pressed.
 +
|-
 +
| ! bgcolor="#eeeeee" | ''delay'' || Time after pressing the button before triggering its targets.
 +
|-
 +
| ! bgcolor="#eeeeee" | ''speed'' || The movement speed of the button.
 +
|-
 +
| ! bgcolor="#eeeeee" | ''lip'' || An offset added to the default movement distance that allows the designer to adjust the amount the button sticks in or out after being pressed.
 +
|-
 +
| ! bgcolor="#eeeeee" | ''health'' || If set to any value above 0, the button will only be activated by shooting it or hitting it with the axe. Often used for buttons that open secrets.
 +
|-
 +
| ! bgcolor="#eeeeee" | ''message'' || A message to display when the button triggers.
 +
|}
  
 
===Spawnflags===
 
===Spawnflags===
 
The button supports [[Entity#Spawnflags|standard spawnflags]] for difficulty and deathmatch presence.
 
The button supports [[Entity#Spawnflags|standard spawnflags]] for difficulty and deathmatch presence.

Revision as of 08:10, 25 March 2013


The func_button is a button that can be used to trigger events in a level and is operated by the player on touch.

Settings

In addition to the settings listed below, the func_button can be made to move up or down by setting angle to -1 (up) or -2 (down).

Keys

targetname The name of the button. Since the button is a trigger itself, this is generally used for killing the button from another trigger.
target The targetname of the entity that will be triggered when the button is pressed.
killtarget The targetname of the entity that will be killed when the button is pressed.
wait Time after pressing the button for it to reset and be pushable again. Setting this to -1 will cause the button to stay pressed.
delay Time after pressing the button before triggering its targets.
speed The movement speed of the button.
lip An offset added to the default movement distance that allows the designer to adjust the amount the button sticks in or out after being pressed.
health If set to any value above 0, the button will only be activated by shooting it or hitting it with the axe. Often used for buttons that open secrets.
message A message to display when the button triggers.

Spawnflags

The button supports standard spawnflags for difficulty and deathmatch presence.