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Difference between revisions of "func button"
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The '''func_button''' is a solid entity that is used to create a physical button in the level that triggers events when the player touches it. Unlike the trigger_once and trigger_multiple entities, the func_button is visible and normally used in situations where the designer wants the player to see the button, such as for an elevator button. However, func_button is sometimes used in places that it's difficult for the player to see, such as on the floor to trigger [[traps]], or quite commonly as a means to open a [[secret area]] where it must be shot. | The '''func_button''' is a solid entity that is used to create a physical button in the level that triggers events when the player touches it. Unlike the trigger_once and trigger_multiple entities, the func_button is visible and normally used in situations where the designer wants the player to see the button, such as for an elevator button. However, func_button is sometimes used in places that it's difficult for the player to see, such as on the floor to trigger [[traps]], or quite commonly as a means to open a [[secret area]] where it must be shot. | ||
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In addition to the settings listed below, the func_button can be made to move up or down by setting its angle to -1 (up) or -2 (down). | In addition to the settings listed below, the func_button can be made to move up or down by setting its angle to -1 (up) or -2 (down). | ||
Revision as of 08:41, 25 March 2013
The func_button is a solid entity that is used to create a physical button in the level that triggers events when the player touches it. Unlike the trigger_once and trigger_multiple entities, the func_button is visible and normally used in situations where the designer wants the player to see the button, such as for an elevator button. However, func_button is sometimes used in places that it's difficult for the player to see, such as on the floor to trigger traps, or quite commonly as a means to open a secret area where it must be shot.
Attributes
In addition to the settings listed below, the func_button can be made to move up or down by setting its angle to -1 (up) or -2 (down).
Keys
targetname | The name of the button. Since the button is a trigger itself, this is generally used for killing the button from another trigger. |
target | The targetname of the entity that will be triggered when the button is pressed. |
killtarget | The targetname of the entity that will be killed when the button is pressed. |
wait | Time after pressing the button for it to reset and be pushable again. Setting this to -1 will cause the button to stay pressed. |
delay | Time after pressing the button before triggering its targets. |
speed | The movement speed of the button. |
lip | An offset added to the default movement distance that allows the designer to adjust the amount the button sticks in or out after being pressed. |
health | If set to any value above 0, the button will only be activated by shooting it or hitting it with the axe. Often used for buttons that open secrets. |
message | A message to display when the button triggers. |
Spawnflags
The button supports standard spawnflags for difficulty and deathmatch presence.