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Difference between revisions of "func button"
From Quake Wiki
(Created page with "{{DISPLAYTITLE:func_button}} This is test") |
(Added func_button, but it's a bit crap right now. Need to format nicely.) |
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{{DISPLAYTITLE:func_button}} | {{DISPLAYTITLE:func_button}} | ||
− | + | The '''func_button''' is a button that can be used to trigger events in a level and is operated by the player on touch. | |
+ | |||
+ | ==Settings== | ||
+ | In addition to the settings listed below, the func_button can be made to move up or down by setting angle to -1 (up) or -2 (down). | ||
+ | |||
+ | ===Keys=== | ||
+ | targetname : The name of the button. Since the button is a trigger itself, this is generally used for killing the button from another trigger. | ||
+ | target : The targetname of the entity that will be triggered when the button is pressed. | ||
+ | killtarget : The targetname of the entity that will be killed when the button is pressed. | ||
+ | wait : Time after pressing the button for it to reset and be pushable again. Setting this to -1 will cause the button to stay pressed. | ||
+ | delay : Time after pressing the button before triggering its targets. | ||
+ | speed : The movement speed of the button. | ||
+ | lip : An offset added to the default movement distance that allows the designer to adjust the amount the button sticks in or out after being pressed. | ||
+ | health : If set to any value above 0, the button will only be activated by shooting it or hitting it with the axe. Often used for buttons that open secrets. | ||
+ | message : A message to display when the button triggers. | ||
+ | |||
+ | ===Spawnflags=== | ||
+ | The button supports [[Entity#Spawnflags|standard spawnflags]] for difficulty and deathmatch presence. |
Revision as of 07:34, 25 March 2013
The func_button is a button that can be used to trigger events in a level and is operated by the player on touch.
Settings
In addition to the settings listed below, the func_button can be made to move up or down by setting angle to -1 (up) or -2 (down).
Keys
targetname : The name of the button. Since the button is a trigger itself, this is generally used for killing the button from another trigger. target : The targetname of the entity that will be triggered when the button is pressed. killtarget : The targetname of the entity that will be killed when the button is pressed. wait : Time after pressing the button for it to reset and be pushable again. Setting this to -1 will cause the button to stay pressed. delay : Time after pressing the button before triggering its targets. speed : The movement speed of the button. lip : An offset added to the default movement distance that allows the designer to adjust the amount the button sticks in or out after being pressed. health : If set to any value above 0, the button will only be activated by shooting it or hitting it with the axe. Often used for buttons that open secrets. message : A message to display when the button triggers.
Spawnflags
The button supports standard spawnflags for difficulty and deathmatch presence.