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Editing func detail
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[https://ericwa.github.io/ericw-tools/ Ericw-tools] [[qbsp]] supports detail brushes which are similar in concept to Quake 2’s detail brushes. | [https://ericwa.github.io/ericw-tools/ Ericw-tools] [[qbsp]] supports detail brushes which are similar in concept to Quake 2’s detail brushes. | ||
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This classname used on brushes textured with [[Textures#fence_textures|alphatested textures]] will alpha-mask the #255 colored parts of that texture rendering those parts invisible. | This classname used on brushes textured with [[Textures#fence_textures|alphatested textures]] will alpha-mask the #255 colored parts of that texture rendering those parts invisible. | ||
− | ==<span id="func_detail_vars"></span> | + | ==<span id="func_detail_vars"></span>func detail variants== |
'''<span id="func_detail_wall"></span>{{code|func_detail_wall}}''' : | '''<span id="func_detail_wall"></span>{{code|func_detail_wall}}''' : | ||
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'''<span id="func_detail_illusionary"></span>{{code|func_detail_illusionary}}''' : | '''<span id="func_detail_illusionary"></span>{{code|func_detail_illusionary}}''' : | ||
− | Similar to func_detail_fence, but with no collision (players / monsters / gunfire), and doesn’t cast shadows unless enabled with {{code|"_shadow" "1"}}. Useful for creating hanging vines or spiderwebs.<br>Combine with a clip brush for fences that can be shot through with hitscan weapons, but blocks movement and projectiles; suitable for | + | Similar to func_detail_fence, but with no collision (players / monsters / gunfire), and doesn’t cast shadows unless enabled with {{code|"_shadow" "1"}}. Useful for creating hanging vines or spiderwebs.<br>Combine with a clip brush for fences that can be shot through with hitscan weapons, but blocks movement and projectiles; suitable for fences and 2D railings. |
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