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Editing func episodegate
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'''func_episodegate''' | '''func_episodegate''' | ||
− | The func_episodegate is used in | + | The func_episodegate is used in Vanilla Quake to create a special func_wall in the start level. It is tied to a specific item_sigil (Rune) in the players possession upon entering a level. In the game it is used to block access to an episode that has already been completed by the player. As such there are four different func_episodegates each one related to a specific item_sigil. |
'''Using the func_episodegate in a map:''' | '''Using the func_episodegate in a map:''' | ||
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In an .fgd file there is usually this entry for the func_episodegate: | In an .fgd file there is usually this entry for the func_episodegate: | ||
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− | This entry tells a level editor (such as | + | This entry tells a level editor (such as Worldcraft) that the func_episodegate is to be tied to a specific item_sigil. Episode 1 is the default here. The lack of an Appearflag indicates that there is no option for selecting a skill level (for the obvious reason that you would normally want this entity to effect all skill levels). There is no rule against adding that to a custom .fgd file if you wanted to and that could lead to some interesting design choices for a level creator. |
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