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Editing func episodegate

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'''func_episodegate'''
 
'''func_episodegate'''
  
The func_episodegate is used in [[Vanilla Quake]] to create a special [[func_wall]] in the start level. It is tied to a specific [[item_sigil]] (Rune) in the players possession upon entering a level. In the game it is used to block access to an episode that has already been completed by the player. As such there are four different func_episodegates each one related to a specific item_sigil.
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The func_episodegate is used in Vanilla Quake to create a special func_wall in the start level. It is tied to a specific item_sigil (Rune) in the players possession upon entering a level. In the game it is used to block access to an episode that has already been completed by the player. As such there are four different func_episodegates each one related to a specific item_sigil.
  
 
'''Using the func_episodegate in a map:'''
 
'''Using the func_episodegate in a map:'''
  
A func_episodegate is attached to a brush that becomes visible and solid only when the player is in possession of a specific rune picked up in an earlier level. As with all func_walls it will not cast a shadow.
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A func_episodegate is attached to a brush that becomes visible and solid only when the player is in possession of a rune. As with all func_walls it will not cast a shadow.
  
 
In an .fgd file there is usually this entry for the func_episodegate:  
 
In an .fgd file there is usually this entry for the func_episodegate:  
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]
 
]
  
This entry tells a level editor (such as [[Worldcraft]]) that the func_episodegate is to be tied to a specific item_sigil. Episode 1 is the default here. The lack of an Appearflag indicates that there is no option for selecting a skill level (for the obvious reason that you would normally want this entity to effect all skill levels). There is no rule against adding that to a custom .fgd file if you wanted to and that could lead to some interesting design choices for a level creator.
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This entry tells a level editor (such as Worldcraft) that the func_episodegate is to be tied to a specific item_sigil. Episode 1 is the default here. The lack of an Appearflag indicates that there is no option for selecting a skill level (for the obvious reason that you would normally want this entity to effect all skill levels). There is no rule against adding that to a custom .fgd file if you wanted to and that could lead to some interesting design choices for a level creator.
  
See also: [[func_bossgate]]
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[[Category:Entity guide]]
 
 
[[Category:Quake entities]]
 

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