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Editing func wall

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Targetname - This gives it a name, so that other entities can trigger it.
 
Targetname - This gives it a name, so that other entities can trigger it.
  
'''Killtarget it'''
+
Killtarget it
 
----
 
----
 
If you put its targetname in the 'killtarget field of another entity (like a trigger_relay) then the func_wall will be removed when that entity is triggered.  Typically a trigger_relay is used to do this, but be aware that it will not work properly under standard progs if the trigger_relay has both a target and a killtarget.
 
If you put its targetname in the 'killtarget field of another entity (like a trigger_relay) then the func_wall will be removed when that entity is triggered.  Typically a trigger_relay is used to do this, but be aware that it will not work properly under standard progs if the trigger_relay has both a target and a killtarget.
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When killtargeted, the func_wall will vanish forever.  Or until the map is restarted, or loaded to a time before the wall was killtargeted.
 
When killtargeted, the func_wall will vanish forever.  Or until the map is restarted, or loaded to a time before the wall was killtargeted.
  
'''Swap its texture'''
+
Swap its texture
 
----
 
----
 
If the func_wall has a texture named +0''something'' then, when triggered by another entity it will change its texture to +a''something''.  See the texture naming conventions for more detail.
 
If the func_wall has a texture named +0''something'' then, when triggered by another entity it will change its texture to +a''something''.  See the texture naming conventions for more detail.

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