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Difference between revisions of "info null"

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(Removed incorrect/redundant information, slightly rewritten.)
 
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{{DISPLAYTITLE:info_null}}
 
{{DISPLAYTITLE:info_null}}
  
'''info_null''' is a special entity that is used as a target for lights in order to set the direction of spotlights. However, all modern light tools support additional keys added to lights directly that is used to set the angle in a more convenient way, so info_null is almost never used.
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'''info_null''' is a simple point entity that removes itself on map start. It is used as a target for lights in order to set the direction and width of spotlights. Since modern light tools typically support additional keys on lights for improved spotlight control, the info_null entity is largely redundant nowadays.
  
Do not confuse info_null and [[info_notnull]]. info_notnull is an extremely useful entity, and is primarily used for [[map based hacks]] that allow the level designer to add various features to levels that are not directly supported by the standard Quake entities, and without needing a [[mod]].
 
  
 
==Attributes==
 
==Attributes==

Latest revision as of 15:32, 6 April 2013


info_null is a simple point entity that removes itself on map start. It is used as a target for lights in order to set the direction and width of spotlights. Since modern light tools typically support additional keys on lights for improved spotlight control, the info_null entity is largely redundant nowadays.


Attributes[edit]

Keys[edit]

targetname The name of the info_notnull. If the info_notnull is targeted by a light, the light will become a spotlight that faces in the direction of the info_notnull.

Spawnflags[edit]

The info_notnull does not support any spawnflags, since it is removed from the level at compile time.