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Difference between revisions of "item health"
From Quake Wiki
(New page: == item_health == This entity spawns a medkit to replenish a player's health. There are three different types depending on the spawnflag. Large medkit (spawnflags 0): +25 health Small m...) |
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== item_health == | == item_health == | ||
− | This entity spawns a medkit | + | This entity spawns a [[Health|health box]] (medkit). The type depends on the spawnflag. |
− | |||
− | Small medkit ( | + | Small medkit (+15 health) -- spawnflags "1" |
− | + | Model: maps/b_bh10.bsp | |
+ | |||
+ | Sound: items/r_item1.wav | ||
+ | |||
+ | Bounding box: 32*32*56 | ||
+ | |||
+ | |||
+ | Large medkit (+25 health) -- spawnflags "0" | ||
+ | |||
+ | Model: maps/b_bh25.bsp | ||
+ | |||
+ | Sound: items/health1.wav | ||
+ | |||
+ | Bounding box: 32*32*56 | ||
+ | |||
+ | |||
+ | Megahealth (+100 health and starts rotting back to 100 after 5 seconds) -- spawnflags "2" | ||
+ | |||
+ | Model: maps/b_bh100.bsp | ||
+ | |||
+ | Sound: items/r_item2.wav | ||
+ | |||
+ | Bounding box: 32*32*56 |
Revision as of 12:47, 21 December 2009
item_health
This entity spawns a health box (medkit). The type depends on the spawnflag.
Small medkit (+15 health) -- spawnflags "1"
Model: maps/b_bh10.bsp
Sound: items/r_item1.wav
Bounding box: 32*32*56
Large medkit (+25 health) -- spawnflags "0"
Model: maps/b_bh25.bsp
Sound: items/health1.wav
Bounding box: 32*32*56
Megahealth (+100 health and starts rotting back to 100 after 5 seconds) -- spawnflags "2"
Model: maps/b_bh100.bsp
Sound: items/r_item2.wav
Bounding box: 32*32*56