Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Difference between revisions of "item health"

From Quake Wiki

(New page: == item_health == This entity spawns a medkit to replenish a player's health. There are three different types depending on the spawnflag. Large medkit (spawnflags 0): +25 health Small m...)
 
m (Move page script moved page Item health to item health: Fixing the case)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
 
== item_health ==
 
== item_health ==
This entity spawns a medkit to replenish a player's health. There are three different types depending on the spawnflag.
+
This entity spawns a [[Health|health box]] (medkit). The type depends on the spawnflag.
  
Large medkit (spawnflags 0):  +25 health
 
  
Small medkit (spawnflags 1): +15 health
+
Small medkit (+15 health) -- spawnflags "1"
  
Megahealth (spawnflags 2): +100 health, slowly rots back to 100.
+
Model: maps/b_bh10.bsp
 +
 
 +
Sound: items/r_item1.wav
 +
 
 +
Bounding box: 32*32*56
 +
 
 +
 
 +
Large medkit (+25 health) -- spawnflags "0"
 +
 
 +
Model: maps/b_bh25.bsp
 +
 
 +
Sound: items/health1.wav
 +
 
 +
Bounding box: 32*32*56
 +
 
 +
 
 +
Megahealth (+100 health and starts rotting back to 100 after 5 seconds) -- spawnflags "2"
 +
 
 +
Model: maps/b_bh100.bsp
 +
 
 +
Sound: items/r_item2.wav
 +
 
 +
Bounding box: 32*32*56

Latest revision as of 16:22, 29 March 2013

item_health[edit]

This entity spawns a health box (medkit). The type depends on the spawnflag.


Small medkit (+15 health) -- spawnflags "1"

Model: maps/b_bh10.bsp

Sound: items/r_item1.wav

Bounding box: 32*32*56


Large medkit (+25 health) -- spawnflags "0"

Model: maps/b_bh25.bsp

Sound: items/health1.wav

Bounding box: 32*32*56


Megahealth (+100 health and starts rotting back to 100 after 5 seconds) -- spawnflags "2"

Model: maps/b_bh100.bsp

Sound: items/r_item2.wav

Bounding box: 32*32*56