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Difference between revisions of "light flame large yellow"

From Quake Wiki

(Created page with "Fire: { "classname" "light_flame_large_yellow, light_flame_small_yellow, light_flame_small_white" "light" "#" // Tells how bright the light is (optional) "origin" "X ...")
 
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Fire:
 
Fire:
  
{
+
{| class="wikitable" width="100%"
"classname" "light_flame_large_yellow, light_flame_small_yellow, light_flame_small_white"
+
|-
"light" "#"         // Tells how bright the light is (optional)
+
| ! bgcolor="#eeeeee" width="100px" | ''classname'' || "light_flame_large_yellow, light_flame_small_yellow, light_flame_small_white"
"origin" "X Y Z"
+
|-
}
+
|-
 +
| ! bgcolor="#eeeeee" width="100px" | ''light'' || Tells how bright the light is (optional)
 +
|-
 +
| ! bgcolor="#eeeeee" | ''origin'' || "Origin in X,Y,Z coordinates.
 +
|-
 +
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Grunt dies.
 +
|}
 +
 
  
 
Source: http://www.gamers.org/dEngine/quake/QDP/qmapspec.html#2.3.1
 
Source: http://www.gamers.org/dEngine/quake/QDP/qmapspec.html#2.3.1

Revision as of 10:54, 5 October 2016

Fire:

classname "light_flame_large_yellow, light_flame_small_yellow, light_flame_small_white"
light Tells how bright the light is (optional)
origin "Origin in X,Y,Z coordinates.
killtarget The targetname of the entity to be removed when the Grunt dies.


Source: http://www.gamers.org/dEngine/quake/QDP/qmapspec.html#2.3.1