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Difference between revisions of "mdl"

From Quake Wiki

(Created page with "The MDL file format is the model format used in Quake (June 1996). MDL model files' characteristics are these: Model's geometric data (triangles); 8 bits texture data; Frame-b...")
 
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The MDL file format is the model format used in Quake (June 1996). MDL model files' characteristics are these:
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Model's geometric data (triangles);
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The original models were created for Quake in [https://en.wikipedia.org/wiki/PowerAnimator Alias PowerAnimator]. They are sometimes referred to as "Alias Models", and that is derived from the program's name.
8 bits texture data;
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Frame-by-frame animations;
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MDL model files' characteristics are these:<br>
An MDL file can hold multiple textures.
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MDL model file's extension is .mdl. An MDL file is a binary file divided into two parts: the header and the data. The header contains all information needed to use and manipulate the data.
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*geometric data (triangles)<br>
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*8 bits texture data<br>
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*frame-by-frame animations<br>
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*can hold multiple textures.<br>
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MDL model file's extension is mdl. An MDL file is a binary file divided into two parts: the header and the data. The header contains all information needed to use and manipulate the data.

Latest revision as of 07:33, 31 May 2022

The original models were created for Quake in Alias PowerAnimator. They are sometimes referred to as "Alias Models", and that is derived from the program's name.

MDL model files' characteristics are these:

  • geometric data (triangles)
  • 8 bits texture data
  • frame-by-frame animations
  • can hold multiple textures.

MDL model file's extension is mdl. An MDL file is a binary file divided into two parts: the header and the data. The header contains all information needed to use and manipulate the data.