Hosting and domain costs until October 2024 have been generously sponsored by dumptruck_ds. Thank you!

Editing monster shalrath

From Quake Wiki

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
#REDIRECT [[Vore#Entity_information]]
+
{{DISPLAYTITLE:monster_shalrath}}
 +
 
 +
{{Infobox_entity
 +
| classname = monster_shalrath
 +
| commonname = [[Vore]]
 +
| type = point
 +
| class = [[Monster (entity class)|monster]]
 +
| dimensions = 64 x 64 x 72
 +
| quakec = [[shalrath.qc]]
 +
| precaches =
 +
progs/shalrath.mdl<br>
 +
progs/h_shal.mdl<br>
 +
progs/v_spike.mdl<br>
 +
shalrath/attack.wav<br>
 +
shalrath/attack2.wav<br>
 +
shalrath/death.wav<br>
 +
shalrath/idle.wav<br>
 +
shalrath/pain.wav<br>
 +
shalrath/sight.wav<br>
 +
}}
 +
 
 +
'''monster_shalrath''' is the entity for placing [[Vore|Vores]] in a level.
 +
 
 +
== Usage ==
 +
Vores are best placed where there is not too much easy cover, so that the player has to move around, or even run away to avoid getting hit by the homing bombs the Vore fires. Giving the player too much cover can make Vores boring to fight, as the player can safely take potshots without ever really having to worry about Voreballs hitting them.
 +
 
 +
Vores actually work quite well in open areas with little cover, as it forces the player to run from the Voreballs, and can lead them to drawing the Voreballs into other enemies to create [[Monster_infighting|monster infighting]] situations.
 +
 
 +
== Attributes ==
 +
 
 +
 
 +
=== Keys ===
 +
{| class="wikitable" width="100%"
 +
|-
 +
| ! bgcolor="#eeeeee" width="100px" | ''targetname'' || The targetname of the Vore. When triggered, the Vore will wake up if inactive.
 +
|-
 +
| ! bgcolor="#eeeeee" | ''target'' || The targetname of the entity to be triggered when the Vore dies.
 +
|-
 +
| ! bgcolor="#eeeeee" | ''killtarget'' || The targetname of the entity to be removed when the Vore dies.
 +
|}
 +
 
 +
===Spawnflags===
 +
The monster_vore entity supports the following [[Entity#Spawnflags|spawnflags]]:
 +
{| class="wikitable" width="100%"
 +
! width="50" | Flag
 +
! width="150" | Common Name
 +
! Description
 +
|-
 +
| 1
 +
| Ambush
 +
| The Vore will not wake up from seeing other monsters wake up or hearing sounds.
 +
|}
 +
 
 +
It also supports the standard spawnflags for difficulty and deathmatch presence.
 +
{{Template:Mode_spawnflags
 +
| entity = The Vore
 +
}}
 +
 
 +
==Definitions==
 +
 
 +
===FGD Definition===
 +
This is the format used by [[TrenchBroom]] and [[Worldcraft]]. Note that the model(...) parameter is not supported by Worldcraft. This does not include the Monster base class definition, which is also required.
 +
<pre>
 +
@PointClass base(Monster) size(-32 -32 -24, 32 32 48) model(":progs/shalrath.mdl")
 +
    = monster_shalrath : "Vore" []
 +
</pre>
 +
===DEF Definition===
 +
This is the definition format used for most old Quake editors, including the original [[QuakeEd]].
 +
<pre>
 +
/*QUAKED monster_shalrath (1 0 0) (-32 -32 -24) (32 32 48) AMBUSH
 +
Vore (Shalrath), 400 health points.
 +
 
 +
Flags:
 +
"ambush" -  the monster will only wake up on really seeing the player,
 +
            not another monster getting angry
 +
*/
 +
</pre>
 +
 
 +
[[Category:Quake entities]]

Please note that all contributions to Quake Wiki are considered to be released under the GNU Free Documentation License 1.3 or later (see Quake Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)