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monster shalrath

From Quake Wiki

Revision as of 15:31, 29 March 2013 by Than (talk | contribs)
monster_shalrath
(Vore)
Entity type point
Entity class monster
Dimensions 64 x 64 x 72
Quake-C shalrath.qc
Precaches * progs/shalrath.mdl
  • progs/h_shal.mdl
  • progs/v_spike.mdl
  • shalrath/attack.wav
  • shalrath/attack2.wav
  • shalrath/death.wav
  • shalrath/idle.wav
  • shalrath/pain.wav
  • shalrath/sight.wav

monster_shalrath is the entity for placing Vores in a level.

Usage

Vores are best placed where there is not too much easy cover, so that the player has to move around, or even run away to avoid getting hit by the homing bombs the Vore fires. Giving the player too much cover can make Vores boring to fight, as the player can safely take potshots without ever really having to worry about Voreballs hitting them.

Vores actually work quite well in open areas with little cover, as it forces the player to run from the Voreballs, and can lead them to drawing the Voreballs into other enemies to create monster infighting situations.

Attributes

Keys

targetname The name of the entity. The Vore will wake up and follow the player when triggered, regardless of whether or not it has detected them.
target The targetname of the entity that will be triggered when the Vore dies.
keyvaluename Additional keyvalues and descriptions can be appended in this format.

Spawnflags

The button supports standard spawnflags for difficulty and deathmatch presence.

It also has the following additional flags enabled:

Flag Common Name Description
flag # Some Name Description of spawnflag