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Editing objerror

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''void'' '''objerror'''(''string'' message)
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====Syntax:====
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<code>vector objerror(string message)</code>
  
== Usage ==
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Removes self and displays an error message.
Throws an error related to the current '''self''' entity. Information about this entity is dumped in the console. This entity is also removed and execution of its code will stop. This should be used for culling improperly set up entities or ones that enter invalid states.
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====Parameters:====
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:<code>message</code> - The error message to display
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====Returns:====
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:void
  
=== Parameters ===
 
*''message''
 
:The message to display alongside the entity information dump in the console.
 
 
== Example ==
 
// This entity assumes it will have a valid target id
 
// If not, it removes itself with an error
 
void func_my_entity()
 
{
 
    if (!self.target)
 
        objerror("func_my_entity was not given a valid target id\n");
 
 
    // ...
 
}
 
  
 
[[Category:QuakeC Function]]
 
[[Category:QuakeC Function]]

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