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Editing path corner
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== Additional details == | == Additional details == | ||
− | If the last path_corner doesn't point to any other path_corner, then the monster will begin roaming freely around the map, and actually pursuing the player down pathways, across stairs and bridges, until it finds the player. NOTE: The monster won't use teleporters, buttons, or lifts, however | + | If the last path_corner doesn't point to any other path_corner, then the monster will begin roaming freely around the map, and actually pursuing the player down pathways, across stairs and bridges, until it finds the player. NOTE: The monster won't use teleporters, buttons, or lifts, however. |
− | Use the path_corner entities in the same manner with func_trains to make them go in any direction you want (even vertical). | + | Use the path_corner entities in the same manner with func_trains to make them go in any direction you want (even vertical). |
Use the ''wait'' keyvalue to determine how long the object should stop at that corner before continuing along its path. | Use the ''wait'' keyvalue to determine how long the object should stop at that corner before continuing along its path. |