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Editing precache model

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''string'' '''precache_model'''(''string'' modelPath)
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====Syntax:====
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<code>string precache_model(string s)</code>
  
== Usage ==
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Precaches a model for use by the engine.  Any model that you want to use MUST be precached. Precaching can only be done during map load, not afterwards. Doing so will cause the engine to crash. Use [[precache_model2]] for registered Quake.
Precaches a model so it can be used by entities within the map. Precaching must be done at map load. Models cannot be used if they haven't been precached.
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====Parameters:====
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:<code>s</code> - The path to the model (mdl, bsp or spr) being precached
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====Returns:====
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:Returns a string (what string?).  This is usually ignored.
  
=== Parameters ===
 
*''modelPath''
 
:The path to the model file to set. Can be a model (.mdl), sprite (.spr) or BSP (.bsp).
 
 
=== Return ===
 
The passed model file path. Does nothing.
 
 
== Example ==
 
// Precache a model in the monster's initialization function
 
void monster_my_monster()
 
{
 
    precache_model("progs/mymonster.mdl");
 
 
    // ...
 
}
 
  
 
[[Category:QuakeC Function]]
 
[[Category:QuakeC Function]]

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