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precache model
From Quake Wiki
string precache_model(string modelPath)
Contents
Usage[edit]
Precaches a model so it can be used by entities within the map. Precaching must be done at map load. Models cannot be used if they haven't been precached.
Parameters[edit]
- modelPath
- The path to the model file to set. Can be a model (.mdl), sprite (.spr) or BSP (.bsp).
Return[edit]
The passed model file path. Does nothing.
Example[edit]
// Precache a model in the monster's initialization function void monster_my_monster() { precache_model("progs/mymonster.mdl"); // ... }