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Editing r fullbright

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{{Infobox Console variable
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{{lowercase-underscores}}{{Infobox Console variable
 
|name=r_fullbright
 
|name=r_fullbright
 
|default-value=0
 
|default-value=0
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r_fullbright is a boolean variable, (1 is on, 0 is off) which turns on or off the precompiled lighting on a map. If you set it to 1, every shadow will disappear and everything will be extremely bright. 99.9% of the time, this is ugly, but this command is sometimes useful if you are creating a map and want to test it without finishing all the lighting, or if you want to "cheat" in an unnecessarily dark level.
 
r_fullbright is a boolean variable, (1 is on, 0 is off) which turns on or off the precompiled lighting on a map. If you set it to 1, every shadow will disappear and everything will be extremely bright. 99.9% of the time, this is ugly, but this command is sometimes useful if you are creating a map and want to test it without finishing all the lighting, or if you want to "cheat" in an unnecessarily dark level.
  
Keep in mind that changing r_fullbright in Software [[Quake]] has an instantaneous effect, while in [[GLQuake]] you will have to restart the level (use the [[restart]] console command) for it to have effect.
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Keep in mind that changing r_fullbright in Software Quake has an instantaneous effect, while in [[GLQuake]] you will have to restart the level (use the [[restart]] console command) for it to have effect.
  
 
{{Console variables}}
 
{{Console variables}}

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