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Difference between revisions of "r fullbright"
From Quake Wiki
m (Move page script moved page R fullbright to r fullbright: Fixing the case) |
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− | + | {{Infobox Console variable | |
|name=r_fullbright | |name=r_fullbright | ||
|default-value=0 | |default-value=0 | ||
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r_fullbright is a boolean variable, (1 is on, 0 is off) which turns on or off the precompiled lighting on a map. If you set it to 1, every shadow will disappear and everything will be extremely bright. 99.9% of the time, this is ugly, but this command is sometimes useful if you are creating a map and want to test it without finishing all the lighting, or if you want to "cheat" in an unnecessarily dark level. | r_fullbright is a boolean variable, (1 is on, 0 is off) which turns on or off the precompiled lighting on a map. If you set it to 1, every shadow will disappear and everything will be extremely bright. 99.9% of the time, this is ugly, but this command is sometimes useful if you are creating a map and want to test it without finishing all the lighting, or if you want to "cheat" in an unnecessarily dark level. | ||
− | Keep in mind that changing r_fullbright in Software Quake has an instantaneous effect, while in [[GLQuake]] you will have to restart the level (use the [[restart]] console command) for it to have effect. | + | Keep in mind that changing r_fullbright in Software [[Quake]] has an instantaneous effect, while in [[GLQuake]] you will have to restart the level (use the [[restart]] console command) for it to have effect. |
{{Console variables}} | {{Console variables}} |
Latest revision as of 06:37, 7 November 2017
Default value: | "0" |
Saved to config.cfg: | no |
r_fullbright is a boolean variable, (1 is on, 0 is off) which turns on or off the precompiled lighting on a map. If you set it to 1, every shadow will disappear and everything will be extremely bright. 99.9% of the time, this is ugly, but this command is sometimes useful if you are creating a map and want to test it without finishing all the lighting, or if you want to "cheat" in an unnecessarily dark level.
Keep in mind that changing r_fullbright in Software Quake has an instantaneous effect, while in GLQuake you will have to restart the level (use the restart console command) for it to have effect.
Console |
List of console variables | List of console commands |